Poll: Do you agree with the general idea behind banishment?

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Banishment Poll

    The final proposal that was voted on after discussion seems to be this:

    The FactionLeader can banish lesser nobles (those who are lesser than Count) from Imperial lands for a certain duration based on his authority attribute for up to 12 turns.

    If the banished noble is a vassal of a Count or higher, there may be some formal voting at the next diet session to end the outlaw status if an edict pardoning the elector is passed.

    While outlawed, the character may be attacked without penalty by anyone. If caught, he may face imprisonment or execution. He can only be caught if pursued, meaning sufficient men-at-arms are sent after the character. The chancellor is not obliged to pursue the character and players are individually encouraged to pursue instead if they wish to gain the FactionLeader's favor.

    As such banishment order takes time to reach all provinces, he character can be assailed on the same turn only if within 1 province of the FactionLeader. Else within the next.

    A minimum of 6 Authority is required for the FactionLeader to exercise this priviledge. The progression is as follows:
    6 Authority: Can banish 1 person for 6 turns with a cooldown of 10 turns.
    8 Authority: Can banish for 9 turns with a cooldown of 12 turns.
    10 Authority: May banish a second person for 5 turns in addition to the first person with a separate cooldown of 12 turns.

    The FactionLeader may decide to pardon a banished character at any time. The banishment continues even through the next leader's reign unless pardon is given, the duration ends or the decision is overturned during a voting session.
    Last edited by FactionHeir; 04-25-2008 at 17:04.
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  2. #2
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Banishment Poll

    Quote Originally Posted by FactionHeir
    The final proposal that was voted on after discussion seems to be this:

    The FactionLeader can banish lesser nobles (those who are lesser than Count) from Imperial lands for a certain duration based on his authority attribute for up to 12 turns.

    If the banished noble is a vassal of a Count or higher, there may be some formal voting at the next diet session to end the outlaw status if an edict pardoning the elector is passed.

    While outlawed, the character may be attacked without penalty by anyone. If caught, he may face imprisonment or execution. He can only be caught if pursued, meaning sufficient men-at-arms are sent after the character. The chancellor is not obliged to pursue the character and players are individually encouraged to pursue instead if they wish to gain the FactionLeader's favor.

    As such banishment order takes time to reach all provinces, he character can be assailed on the same turn only if within 1 province of the FactionLeader. Else within the next.

    A minimum of 6 Authority is required for the FactionLeader to exercise this priviledge. The progression is as follows:
    6 Authority: Can banish 1 person for 6 turns with a cooldown of 10 turns.
    8 Authority: Can banish for 9 turns with a cooldown of 12 turns.
    10 Authority: May banish a second person for 5 turns in addition to the first person with a separate cooldown of 12 turns.

    The FactionLeader may decide to pardon a banished character at any time. The banishment continues even through the next leader's reign unless pardon is given, the duration ends or the decision is overturned during a voting session.
    Interesting...

    Can the Chancellor be forced to pursue the banished character if the "Governing Body" passes an edict directing him to?


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  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Banishment Poll

    That means the banished character must be hugely unpopular and I think if it would go that far as to having such an edict passed, it would still be up to the chancellor whether he wants to bear the political consequences or not.

    If the chancellor likes the exile, then there is no reason why he shouldn't try to delay the pursuers or beef up the exile
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  4. #4
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Banishment Poll

    Quote Originally Posted by FactionHeir
    That means the banished character must be hugely unpopular and I think if it would go that far as to having such an edict passed, it would still be up to the chancellor whether he wants to bear the political consequences or not.

    If the chancellor likes the exile, then there is no reason why he shouldn't try to delay the pursuers or beef up the exile
    Fair enough.

    New question.

    The banishment continues even through the next leader's reign unless pardon is given, the duration ends or the decision is overturned during a voting session.
    What if the new FL has more Authority than the previous FL? It would make sense to me to let the new FL cancel the previous FL's banishment. Especially if his Authority was greater. Say a 6 Authority FL banishes a noble. Then he dies and his heir has 8 or even 10 Authority. Do you think the new FL should be able to pardon him?

    Or, in your rules, do you already have it where the new FL can pardon any banished noble upon his ascension and I'm just reading the rules wrong?


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  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Banishment Poll

    A few questions on FH's draft:

    Quote Originally Posted by FactionHeir
    The FactionLeader can banish lesser nobles (those who are lesser than Count) from Imperial lands for a certain duration based on his authority attribute for up to 12 turns.
    What are Imperial lands? Those that belong to the FL, or all provinces belonging to the faction?

    Quote Originally Posted by FactionHeir
    He can only be caught if pursued, meaning sufficient men-at-arms are sent after the character.
    What does "men-at-arms" mean? Actual units? Some random RP aspect with no manifestations in-game? Also, how many is "sufficient"? These seem like aspects that need to be specifically clarified before this power can be adopted. Otherwise, they are massive loopholes that will result in endless debate and OOC discussions the first time this power is used.


  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Banishment Poll

    Imperial as in entire faction's lands. I was talking in HRE terms

    Men-at-arms as in actual units. The FL and his allies will have to commit troops to ursuing the mission if it is to have any effect. However the noble still cannot attend diet sessions while banished for obvious guard reasons.

    Sufficient is relative. Say you send 2 peasants after the banished noble. Chances are his BG (and army) will crush them rather easily. I was envisioning a fast-style autoresolve PvP battle to resolve this if they catch up.
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  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Banishment Poll

    Alright, I'll see if I can come up with some cleaner language for that rule then. Check back in a few minutes.


  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Banishment Poll

    Ok, here is my proposal:

    Power X:

    The FACTION LEADER can banish Knights, Baronets, Barons, and Viscounts from all FACTION controlled provinces. While Banished, a nobleman can be attacked by any other nobleman without the need for a Declaration of War, unless the Banished nobleman is not inside a FACTION controlled province. Any provinces owned by the Banished nobleman can also be attacked without the need for a Declaration of War. Any provinces conquered in this manner will become the property of the nobleman who conquered them. The Banished nobleman cannot be attacked on the same turn that the Banishment is ordered, unless he is in the same FACTION controlled province as the FACTION LEADER, or an adjacent FACTION controlled province to the FACTION LEADER. The Banished nobleman can defend himself, but cannot initiate an attack without making a Declaration of War. No units may be disbanded or removed from the Banished nobleman's armies or settlements without his permission. The FACTION LEADER will determine the fate of a Banished nobleman who is captured in battle. If the Banished nobleman is in the feudal chain of a nobleman whose rank is Count or higher, the Banishment can be ended by an Edict passed by the GOVERNING BODY. If he is ranked Count or higher, the highest ranking nobleman in the Banished nobleman's feudal chain can call an Emergency GOVERNING BODY Session on the same turn that the Banishment is issued.

    The duration of the Banishment is determined by the FACTION LEADER's Authority. With an Authority of 5 or lower, this power may not be used. With an Authority of 6 or 7, one nobleman may be Banished for 5 turns. With an Authority of 8 or 9, one nobleman may be Banished for 10 turns. With an Authority of 10, two noblemen may be Banished for 10 turns each. Regardless of the level of Authority, this power cannot be used within 10 turns of a previous use. Banishment ends when a Banished nobleman is publicly pardoned by the FACTION LEADER, the time limit expires, an appropriate Edict is passed, or the FACTION LEADER dies.
    It's generally the same as described, but I've clarified it and made a few changes that I feel improve it a bit. First of all, I changed the duration to 5 turns and 10 turns, respectively. 6 and 9 was completely random. 5 and 10 is a half-Chancellorship and a full-Chancellorship respectively, so that seems a more consistent measure of time. Consistency is a good thing with complex rules. Also, I gave all levels of the power a 10 turn cool-down timer. It seemed strange to me that the cool-down timer actually increased when the FL's authority increased. A more powerful FL should simply be more powerful, not partially more powerful, and partially less powerful. Plus, 12 turns is also a random number, while 10 turns is consistent with the rest of the rules.

    I also made the 'free attacks' only apply while the Banished nobleman is inside Faction territory. It seems silly to me to subject him to attacks everywhere. The whole idea of Banishment is that he has to leave the provinces, and the 'free attacks' are the mechanism to encourage that. Thus, if he actually complies and leaves, he should be safe from attack except by the normal Civil War means. To compensate, I made it clear that the Banished nobleman does not benefit from similar 'free attacks' and must make an actual Declaration of War in order to go on the offensive himself.

    There also seemed to be a general lack of a good reason for anyone else to actually attack the Banished person. Sucking up to the FL is nice, but it would be good to have some actual benefit from it. So, I gave it one: the ability to conquer any of the Banished nobleman's provinces. Now people actually have an incentive to obey the FL's will. Plus, the Banished nobleman will have to think long and hard about whether to stick around and protect them, or flee the FACTION altogether.

    Finally, I made a couple adjustments to balance out this more-powerful banishment that I have created. First, Banishment end with the death of the FL. It doesn't make any sense for it to continue to be binding afterwards. The cool-down period is just for the FL who made the order, so if the new FL wants the nobleman banished as well, he can just immediately re-issue the order. If he doesn't want it, he would pardon the guy anyway. Plus, this gives the Banished noble a tiny little window to escape from Banishment: killing the FL. If he makes a Declaration of War against the FL and kills him, then the Banishment is over (at least temporarily). Second, I gave the head of the Banished nobleman's House the ability to call an Emergency Session immediately when the Banishment is ordered, even if he wouldn't have that power normally. This is to give them a chance to void the Banishment by Edict before all of the provinces are seized. Without this power, mid-level noblemen would have to wait for a Normal Session or for someone else to call one, by which time it would probably be too late. This way, they at least get a one-off chance to state their case in the Diet before the effects begin to take hold. Third, the Chancellor cannot disband or remove any military units belonging to the Banished nobleman without his permission. This gives him a chance to fight if that is what he wants to do. This seems a bit more balanced to me.

    Comments are welcome.
    Last edited by TinCow; 04-28-2008 at 14:51.


  9. #9
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Banishment Poll

    I voted "no" to the banishment rule, but it was at the start of the voting...

    Now, seeing this rule enacted, I must admit it would change my vote to a "yes"...

    I particularly like the idea that the FL's death could bring a pardon which brings an incentive for regicide to the banished noble.
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  10. #10
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Banishment Poll

    Hmmm:

    Quote Originally Posted by TinCow
    If the Banished nobleman is in the feudal chain of a nobleman whose rank is Count or higher, the Banishment can be ended by an Edict passed by the GOVERNING BODY. If he is ranked Count or higher, the highest ranking nobleman in the Banished nobleman's feudal chain can call an Emergency GOVERNING BODY Session on the same turn that the Banishment is issued.
    Slightly confusing wording. I assume you mean the highest member of the banished noble's feudal chain can immediately summon an emergency session AND in addition (if there is no session) call for an edict at a normal session? If so, I would apply the same rules to the emergency session as with banishment itself: The highest ranking noble would have to be in the vincinity of the FL as well to hear it on the same turn and therefore be able to call it. Else he can call it the turn after.

    Quote Originally Posted by TinCow
    The duration of the Banishment is determined by the FACTION LEADER's authority. With an Authority of 5 or lower, this power may not be used. With an Authority of 6 or 7, one nobleman may be Banished for 5 turns. With an Authority of 8 or 9, one nobleman may be Banished for 10 turns. With an Authority of 10, two noblemen may be Banished for 10 turns each. Regardless of the level of Authority, this power cannot be used within 10 turns of a previous use.
    So how do you banish 2 people at once if the cooldown is 10 from the previous use? Would it be more intelligible to have the cooldown separate, 10 for 1 and 10 for 2?
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  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Banishment Poll

    Quote Originally Posted by FactionHeir
    Slightly confusing wording. I assume you mean the highest member of the banished noble's feudal chain can immediately summon an emergency session AND in addition (if there is no session) call for an edict at a normal session? If so, I would apply the same rules to the emergency session as with banishment itself: The highest ranking noble would have to be in the vincinity of the FL as well to hear it on the same turn and therefore be able to call it. Else he can call it the turn after.
    Yeah, it is a bit confusing. I'll try to clarify that. Essentially, there are two parts. First, the Banishment can be ended by an Edict. This applies to any session, Normal or otherwise. Second, the highest ranking member of the Banished person's House has a one-off chance to call an Emergency Session. What you say about proximity may be realistic, but you've got to remember that I've massively increased the power of banishment by making it a free-for-all on the Banished person's provinces. It's only fair to give him a chance to make his case in the Diet before he loses everything.

    Quote Originally Posted by FactionHeir
    So how do you banish 2 people at once if the cooldown is 10 from the previous use? Would it be more intelligible to have the cooldown separate, 10 for 1 and 10 for 2?
    The way it is worded now, it is simply two people in one banishment, not two separate banishments. Two at once is much easier to keep track of for timing purposes. I wrote it this way just for simplicity and clarity. If we start alternating banishments at irregular intervals, there's a lot of potential for confusion.


  12. #12
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Banishment Poll

    Fair enough, but generally it would be more common to banish someone for a time and then while someone else joins him in attacking you, banish him too rather than not being able to. Maybe either two separate banishments or an auto-banish if you declare war on the FL?

    Under your plan, would the banished people be able toa ttend and vote at a session to protest their banishment? You'd imagine it wouldn't be so with the FL's men all around the governing body.
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