Results 1 to 14 of 14

Thread: Adjusting depth of Unit

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Adjusting depth of Unit

    Yes and no. A thin line is prone to getting holes punched in it so the enemy can essentially split your unit into two. Similarly, you have less to fall back on if your engaged thinly spread unit is attack from flank or rear.

    Generally you want to aim for 2-4 ranks for missile units, 3-5 for melee infantry, 4-6 for spears, 3 for cavalry. This is for small unit sizes.

    If you are defending a city, sometimes its better to block an entire street (i.e you already lost the gate) with 2-3 regiments side to side, so they are only 4 men wide and the rest deep.
    Last edited by FactionHeir; 04-27-2008 at 19:12.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO