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  1. #1
    Resident Spammer Member son of spam's Avatar
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    Default Phalanxes Overpowered?

    First, let me say what an amazing mod this is. It really got me back into RTW after messing around with M2TW and Broken Crescent. For the most part, the units look beautiful and are balanced.

    However, I do have one complaint. Why do all phalanxes have insane attack (16+?) and .17 lethality? Combined with their ridiculous reach, they massacre everything one on one. When I use them, every battle I have against the AI turns into a heroic victory, just because nothing kills them besides more phalanxes.

    I recently started a game with the Romans, and the AI uses some truly brain dead tactics with their phalanxes, exposing their flanks constantly. Still, when I try to flank them with principes, the phalanxes just turn to face the flankers, sweeping their sarissas around like a baseball bat and swatting everyone unlucky enough to be in the way. Often, even when I have basic phalanxes outnumbered and surrounded, they still inflict horrific casualties on the one unit they are poking (assuming they don't rout).

    When I fight against hoplite units (without phalanx) and surround them, my casulties are far far lower.

    My question is, wasn't the historical weakness of phalanxes the fact that they collapse quickly when flanked? Why is it that flanked phalanxes can still hold out much better than Roman legions that are flanked? Shouldn't it be the other way around? Maybe the morale for the phalanxes can be lowered?

    It really makes fighting as the successor states too easy (at least playing as Egypt), since oftentimes you don't even need to guard your flanks with other units. For the time being, I'm just playing as the Romans for some decent challenging battles.

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  3. #3
    Member Member Hax's Avatar
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    Default Re: Phalanxes Overpowered?

    Don't use Principes to flank.

    Or wait, do, but attack them in the rear with cavalry. Cavalry is your friend.
    This space intentionally left blank.

  4. #4

    Default Re: Phalanxes Overpowered?

    You've got to hold them first. that means put some cheap unit in guard mode right in front of the phalanx and advance them slowly until the phalanx actually starts fighting and engaging. When they do, they will never swing around their spears like that....you can ram them in the back with cavalry and follow it up ith infantry and they won't do anything as long as the unit they originally began to engage is still right in front of them. Yes, the 'holding unit' will take a few casualties (putting them in guard mode helps a little bit) but you should be able to crack the phalanx in a rear attack fast enough to avoid large losses.

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Phalanxes Overpowered?

    He's not saying he's having problems cracking the phalanx, but that the AI is useless against his own phalangites. Which is true of course.

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  6. #6
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Phalanxes Overpowered?

    Don't let the attack value fool you. It has the "spear" attribute, which means it has a penalty against infantry. As a result, they were up-stated to compensate for that.

  7. #7

    Default Re: Phalanxes Overpowered?

    Why in the world is there a -4 penalty when using spears against infantry?

    I'm pretty sure spears were good against infantry.

  8. #8
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Phalanxes Overpowered?

    Just the fact that if an swordsman got past the striking distance of the spearman, the spearman will find it hard to win that fight. Though in this game it's generally about formations and spearmen work well in formation, but the developers didn't think so I guess.

    They get +8 against cavalry though, so it's alright.
    Last edited by Korlon; 04-30-2008 at 23:25.
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  9. #9

    Default Re: Phalanxes Overpowered?

    Quote Originally Posted by abou
    Don't let the attack value fool you. It has the "spear" attribute, which means it has a penalty against infantry. As a result, they were up-stated to compensate for that.
    ...except that spear was replaced with light_spear starting with 1.0 (replacing the -4 attack vs infantry with -4 defense vs infantry) but the increased spear attack values were not lowered back.
    Last edited by mcantu; 05-01-2008 at 02:27.
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  10. #10
    Resident Spammer Member son of spam's Avatar
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    Default Re: Phalanxes Overpowered?

    Quote Originally Posted by mcantu
    ...except that spear was replaced with light_spear starting with 1.0 (replacing the -4 attack vs infantry with -4 defense vs infantry) but the increased spear attack values were not lowered back.
    Can someone else confirm if that's true? Would modding down the attack and increasing defense skill of all light_spear units solve this?

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