Quote Originally Posted by artaxerxes
Generally, the ability to make two AIs make peace with one another is SORELY MISSING in ALL COMPUTER GAMES. Game developers dont consider that it has some strategic value that your ally doesnt expand too much so they think we dont want to be able to influence how our friends behave...

Well if you think about it, it's practically a cheat to be able to influence other nations to do that. You could prevent every other faction from expanding if you had that power while you leisurely built up your empire.

So even if they put it in, it would have to be as difficult as getting a protectorate (ie might as well not put it in).