I am not fond of change 1. I will tend to vote against anything that increases stability, because I think stability should be the IC goal of the high ranked players, not the goal of the rules.
I'm relatively indifferent to change 2.
For change 3 I'd prefer a system which says, simply, 'A noble cannot rise more than 2 ranks in a given turn.' This slows advancement without making a rapid rise completely impossible. I think there are valid and fun reasons to see a rapid rise in ranks, but I agree we want to prevent it from being absurd. Remember that a turn is 2 years (Or maybe 1 in SS), which is a long time in the fairly short lives of our avatars.
I'm relatively indifferent to change 4. Who will the territories go to if the will is not approved?
In general I like the Banishment rule. I do think there should be some provision for the player in question's feelings on the matter. I would be annoyed if a banished avatar ended up becoming a banished player, who quit rather than put up with the situation.
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