If people really want more stability, we can keep change 1 and 3. (I'm not forgetting about change 5 but it does not really have to do with stability so I won't mention it further.)
If we really insist on keeping change 2, could we at least consider dropping change 3. While not ideal, that would at least be better than keeping both.![]()
Out don't know how to "tweak" change 2 in any meaningful way. Moving the split up will make the chain bigger. Moving the split down will make it harder to get that all important private army.
Or, if we keep 2 and 3, then maybe we can "tweak" 3. We can remove the "consecutive" turn requirement. While doing so would add a measure of stability (which I tend to be against), it would make achieving rank a little easier (which I am for).
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