Its becoming apparent that its completely unnecessary to have but a couple castles for troop production, as I don’t seem to need castles for their defensive capabilities (Its a shame the AI is so ineffectual when performing sieges) In the game the main function of castles is to produce non militia type troops. While its true historically that barons would have knights on the payroll residing in the castle, a castles function wasn't to build armies. The only advantage I see to having a bunch of castles in the game is to produce troops closer to the action. I know it can depend on circumstances, but I’m curious, how many settlements do you guys leave as castles in the long campaign? Also when converting from one type to another do you have to manually destroy the buildings? I was thinking it would make sense if the destruction and recoup of funds was automated.
I'm disappointed as i was hoping castles would be an exciting innovation in game play. During the late middle ages the construction of castles were often an absolute necessity to establish strong centralized rule against local fragmentation, and especially in newly conquered lands. In the couple games i have played so far the only thing castles are a necessity for is producing troops.
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