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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default unit types

    ((that's for anyone with intimate knowlege of EB mechanics)
    I just want to know: exactly how many entries are in the EDU EB
    and how many evntries are there in the DMB in EB? I was told I had enough to do what I wanted, but....

    I just want o know how many units I can add (I'd like to add 7 units, with 2 sharing the princ. model, 1 with the thureophoroi, one with a late era triarii, one keeps its origional skeleton, and one shares a file with the haploi.) yet my game keeps crashing while loading (well at least it affect only MP EB-trivial script. I do have backups-so no worries here). here are the part of the EDU with the offending units(don't be angry over the italians in this addition):

    Spoiler Alert, click show to read: 
    ;7
    type ETRUSCAN_HASTATI
    dictionary ETRUSCAN_HASTATI ; ETRUSCAN_HASTATI
    category infantry
    class light
    voice_type General_1
    soldier ETRUSCAN_HASTATI, 30, 0, 0.4
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -12, camel -4, horse -6
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 1, 2, 6, square
    stat_health 2, 0
    stat_pri 15, 6, javelin, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec,thrown,thrown ap
    stat_sec 5, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr ap
    stat_pri_armour 9, 21, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, -2, -2
    stat_mental 6, normal, trained
    stat_charge_dist 25
    stat_fire_delay -55000
    stat_food 60, 300
    stat_cost 0, 1025, 286, 50, 70, 1145
    ownership seleucid, slave, greek_cities, thrace, macedon, egypt

    ;8
    type LUCAN_HASTATI
    dictionary LUCAN_HASTATI ; LUCAN_HASTATI
    category infantry
    class light
    voice_type General_1
    soldier LUCAN_HASTATI, 30, 0, 0.4
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -12, camel -4, horse -6
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 1, 2, 6, square
    stat_health 2, 0
    stat_pri 15, 6, javelin, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec,thrown,thrown ap
    stat_sec 5, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr ap
    stat_pri_armour 6, 20, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, -2, -2
    stat_mental 6, normal, trained
    stat_charge_dist 25
    stat_fire_delay -55000
    stat_food 60, 300
    stat_cost 0, 1025, 286, 50, 70, 1145
    ownership seleucid, slave, greek_cities, thrace, macedon, egypt

    ;9
    type LUCANIAN_HOPLITES
    dictionary LUCANIAN_HOPLITES ; LUCAN_HOPLITES
    category infantry
    class spearmen
    voice_type General_1
    soldier LUCAN_SPEARMEN, 15, 0, 0.45
    officer officer_hellenic_officer
    officer officer_hellenic_standardbearer
    mount_effect horse +2, camel +1, elephant -2
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 1, 1, 3, square, shield_wall
    stat_health 2, 0
    stat_pri 3, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.125
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 21, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, -4, -10, -2
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 1
    stat_fire_delay 60000
    stat_food 60, 300
    stat_cost 0, 1992, 423, 60, 90, 2092
    ownership thrace, greek_cities, macedon, seleucid, egypt, slave

    ;6
    type UMBRIAN_HASTATI
    dictionary UMBRIAN_HASTATI ; UMBRIAN_HASTATI
    category infantry
    class light
    voice_type General_1
    soldier UMBRIAN_HASTATI, 30, 0, 0.4
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -12, camel -4, horse -6
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 1, 2, 6, square
    stat_health 2, 0
    stat_pri 15, 6, javelin, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec,thrown,thrown ap
    stat_sec 5, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr ap
    stat_pri_armour 7, 21, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, -2, -2
    stat_mental 6, normal, trained
    stat_charge_dist 25
    stat_fire_delay -55000
    stat_food 60, 300
    stat_cost 0, 1025, 286, 50, 70, 1145
    ownership seleucid, slave, greek_cities, thrace, macedon, egypt

    ;2
    type UMBRIAN_SPEARMEN
    dictionary UMBRIAN_SPEARMEN ; UMBRIAN_SPEARMEN
    category infantry
    class spearmen
    voice_type General_1
    soldier UMBRIAN_SPEARMEN, 15, 0, 0.45
    officer officer_hellenic_officer
    officer officer_hellenic_standardbearer
    mount_effect horse +2, camel +1, elephant -2
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 1, 1, 3, square, shield_wall
    stat_health 2, 0
    stat_pri 3, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.125
    stat_pri_attr light_spear, spear_bonus_6
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 21, 7, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, -4, -10, -2
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 1
    stat_fire_delay 60000
    stat_food 60, 300
    stat_cost 0, 1992, 383, 60, 90, 2092
    ownership thrace, greek_cities, macedon, seleucid, egypt, slave

    ;1
    type PICENIAN_PRINCIPES
    dictionary PICENIAN_PRINCIPES ; Picenian Principes
    category infantry
    class heavy
    voice_type General_1
    soldier PICENIAN_PRINCIPES, 30, 0, 0.44
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -12, horse -2, camel -2
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 1, 2, 6, square
    stat_health 2, 0
    stat_pri 25, 12, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,2
    stat_pri_attr prec,thrown,thrown ap
    stat_sec 6, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr light_spear, spear_bonus_8, ap
    stat_pri_armour 10, 21, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 0, 0, -2, -2
    stat_mental 7, disciplined, highly_trained
    stat_charge_dist 25
    stat_fire_delay -15000
    stat_food 60, 300
    stat_cost 0, 1187, 393, 50, 80, 1287
    ownership seleucid, slave

    here's the DMB file ( I checked- all the textures and model are there as the directory sows):

    Spoiler Alert, click show to read: 
    ; Italian infantry - ETRUSCAN_HASTATI

    type ETRUSCAN_HASTATI
    skeleton fs_pilum, fs_gladius
    indiv_range 40
    texture seleucid, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    texture slave, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    texture thrace, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    texture greek_cities, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    texture macedon, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    texture egypt, eb/data/models_unit/textures/italic/ETRUSCAN_HASTATI.TGA
    model_flexi_m eb/data/models_unit/ETRUSCAN_HASTATI.cas, 15
    model_flexi_m eb/data/models_unit/ETRUSCAN_HASTATI.cas, 30
    model_flexi_m eb/data/models_unit/ETRUSCAN_HASTATI.cas, 40
    model_flexi eb/data/models_unit/ETRUSCAN_HASTATI.cas, max
    model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite spain, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite egypt, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite thrace, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite macedon, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    ; Italian infantry - LUCAN_HASTATI

    type LUCAN_HASTATI
    skeleton fs_pilum, fs_gladius
    indiv_range 40
    texture seleucid, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    texture slave, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    texture thrace, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    texture greek_cities, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    texture macedon, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    texture egypt, eb/data/models_unit/textures/italic/LUCAN_HASTATI.TGA
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_hastati_prom_high.cas, 15
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_hastati_prom_high.cas, 30
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_hastati_prom_high.cas, 40
    model_flexi eb/data/models_unit/ebroman_infantry_early_hastati_prom_high.cas, max
    model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite spain, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite egypt, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite thrace, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite macedon, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    ; Italian infantry - LUCANIAN_HOPLITE

    type LUCANIAN_HOPLITE
    skeleton fs_spearman ; combat spear
    indiv_range 40
    texture thrace, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    texture greek_cities, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    texture macedon, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    texture egypt, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    texture seleucid, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    texture slave, eb/data/models_unit/textures/LUCAN_SPEARMEN.TGA
    model_flexi_m eb/data/models_unit/LUCAN_SPEARMEN.cas, 15
    model_flexi_m eb/data/models_unit/LUCAN_SPEARMEN.cas, 30
    model_flexi_m eb/data/models_unit/LUCAN_SPEARMEN.cas, 40
    model_flexi eb/data/models_unit/LUCAN_SPEARMEN.cas, max
    model_sprite thrace, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_thrace.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_greek.spr
    model_sprite macedon, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_macedon.spr
    model_sprite egypt, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite seleucid, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite slave, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_slave.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    ; Roman infantry - UMBRIAN_HASTATI

    type UMBRIAN_HASTATI
    skeleton fs_pilum, fs_gladius
    indiv_range 40
    texture seleucid, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    texture slave, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    texture thrace, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    texture greek_cities, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    texture macedon, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    texture egypt, eb/data/models_unit/textures/UMBRIAN_HASTATI.TGA
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_principes_prom_high.cas, 15
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_principes_prom_high.cas, 30
    model_flexi_m eb/data/models_unit/ebroman_infantry_early_principes_prom_high.cas, 40
    model_flexi eb/data/models_unit/ebroman_infantry_early_principes_prom_high.cas, max
    model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite spain, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite egypt, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite thrace, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_sprite macedon, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_early_all.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    ; Italian infantry - UMBRIAN_SPEARMEN

    type UMBRIAN_SPEARMEN
    skeleton fs_spearman ; combat spear
    indiv_range 40
    texture thrace, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    texture greek_cities, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    texture macedon, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    texture egypt, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    texture seleucid, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    texture slave, eb/data/models_unit/textures/UMBRIAN_SPEARMEN.TGA
    model_flexi_m eb/data/models_unit/ebroman_infantry_late_triarii_prom_high.cas, 15
    model_flexi_m eb/data/models_unit/ebroman_infantry_late_triarii_prom_high.cas, 30
    model_flexi_m eb/data/models_unit/ebroman_infantry_late_triarii_prom_high.cas, 40
    model_flexi eb/data/models_unit/ebroman_infantry_late_triarii_prom_high.cas, max
    model_sprite thrace, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_thrace.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_greek.spr
    model_sprite macedon, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_macedon.spr
    model_sprite egypt, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite seleucid, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite slave, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_slave.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    ; Italian infantry - PICENIAN_PRINCIPES

    type PICENIAN_PRINCIPES
    skeleton fs_pilum, fs_gladius
    indiv_range 40
    texture seleucid, eb/data/models_unit/textures/PICENIAN_PRINCIPES.TGA
    texture slave, eb/data/models_unit/textures/PICENIAN_PRINCIPES.TGA
    model_flexi_m eb/data/models_unit/ebroman_infantry_hastati_principes_late_prom_high.cas, 15
    model_flexi_m eb/data/models_unit/ebroman_infantry_hastati_principes_late_prom_high.cas, 30
    model_flexi_m eb/data/models_unit/ebroman_infantry_hastati_principes_late_prom_high.cas, 40
    model_flexi eb/data/models_unit/ebroman_infantry_hastati_principes_late_prom_high.cas, max
    model_sprite seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_sprite slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    ; Italian infantry - Lucanian infantry -------> MISSING MED/LOW/LOWEST

    type greek_infantry_lucanian_spearmen
    skeleton fs_fast_javelinman, fs_fast_spearman
    indiv_range 40
    texture merc, eb/data/models_unit/textures/italic/ebitalic_infantry_lucanian_spearmen_sor_merc.tga
    texture greek_cities, eb/data/models_unit/textures/italic/ebitalic_infantry_lucanian_spearmen_sor_greek.tga
    texture thrace, eb/data/models_unit/textures/italic/ebitalic_infantry_lucanian_spearmen_sor_thrace.tga
    texture egypt, eb/data/models_unit/textures/italic/ebitalic_infantry_lucanian_spearmen_sor_greek.tga
    model_flexi eb/data/models_unit/ebroman_infantry_lucanian_spearmen_sor_high.cas, 15
    model_flexi eb/data/models_unit/ebroman_infantry_lucanian_spearmen_sor_high.cas, 30
    model_flexi eb/data/models_unit/ebroman_infantry_lucanian_spearmen_sor_high.cas, 40
    model_flexi eb/data/models_unit/ebroman_infantry_lucanian_spearmen_sor_high.cas, max
    model_sprite merc, 60.0, eb/data/sprites/greek/ebsprite_greek_infantry_lucanian_spearmen_merc_merc.spr
    model_sprite greek_cities, 60.0, eb/data/sprites/greek/ebsprite_greek_infantry_lucanian_spearmen_greek.spr
    model_sprite thrace, 60.0, eb/data/sprites/greek/ebsprite_greek_infantry_lucanian_spearmen_thrace.spr
    model_sprite egypt, 60.0, eb/data/sprites/greek/ebsprite_greek_infantry_lucanian_spearmen_greek.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    the last unit wasn't a problem, so I won't bother presenting it.
    I got these from downloading ROA sub mod. (don't worry, they look right), then extracting files from the EB v^.81's remains. nothing else was chaneged, and I saw to it that the reference # didn't mach any other. (I found no 1, 2, 3, 5, or the other)
    Last edited by Ibrahim; 05-07-2008 at 01:36.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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