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Thread: my army converting to rebel

  1. #1
    Member Member Armenia_Byzantium's Avatar
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    Default my army converting to rebel

    At times if I have troops outside my settlements turning against me (Rebillion) I hate it when it happens especially if i have an important army (with general leading them ) outside ready to attack or sitting in a defense position basically.

    I guess one way of preventing this from happening is by joining a diplomat with them.

    I just wanting to know your thoughts about that

    thanx
    And therefore I have sailed the seas and come to the holy city of Byzantium






  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: my army converting to rebel

    Yep, put a spy in their stack (Or any agent IIRC) and it'll keep them from going rebel as long as the agent is alive. Alternately massaging your King to have high authority, or just keeping a loyal general with your troops, will also prevent rebellion.


  3. #3
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: my army converting to rebel

    Loyal General is a near guarantee of the army loyalty.
    On captain led armies, high authority of the faction leader is required or they have a high chance of rebellion.


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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: my army converting to rebel

    I don't think keeping an agent with your stack prevents it from turning rebel. There was a thread a while back that disproved it afaik.
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  5. #5

    Default Re: my army converting to rebel

    Does anyone know what is considered high authority? Like how likely is an army to rebel without a general if the king has, say 5 authority?

    thanks

  6. #6
    Member Member Orion66's Avatar
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    Default Re: my army converting to rebel

    What about the region itself? If the region in question has a high unrest factor, does that aid an army going rebel?

  7. #7
    Member Member Armenia_Byzantium's Avatar
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    Default Re: my army converting to rebel

    Quote Originally Posted by Orion66
    What about the region itself? If the region in question has a high unrest factor, does that aid an army going rebel?
    Yes!
    And therefore I have sailed the seas and come to the holy city of Byzantium






  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: my army converting to rebel

    No it does not.
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  9. #9

    Default Re: my army converting to rebel

    I don't think keeping an agent with your stack prevents it from turning rebel. There was a thread a while back that disproved it afaik.


    I am in the middle of a campaign and I had a single unit of hoblars with 20 priest inside so I could move them around the Middle East more easily.

    The hoblars went rebel after a very long time of using it like this and all my priests disappeared.

    So the part where an agent will keep it from rebelling is not true as far as priests are concerned.

  10. #10
    Member Member Armenia_Byzantium's Avatar
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    Default Re: my army converting to rebel

    Quote Originally Posted by Paul_of_Byzantine
    Yes!
    Yeah didn't read the question properly

    Anyway, do other factors like the religious stance of the settlement or the rebellion rate of a settlement has any affect to troops outside the settlement?
    And therefore I have sailed the seas and come to the holy city of Byzantium






  11. #11
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: my army converting to rebel

    Nope.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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