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    Default Star Wars game retrospective

    Gametrailers.com has been running a star wars game retrospective.

    Part IV is the best IMO, as it's dedicated to the X-Wing and TIE Fighter series. The first games I played, along with Prince of Persia and Lemmings. I'm sure the cutscenes didn't shudder along at such a low frame rate back then ... and I remember getting all excited about the idea that one day games might look as good as those cutscenes! Can anyone else spot what is wrong with the X-Wing and TIE Fighter footage shown there? Clue, look at it all closely. Answer below.

    Spoiler Alert, click show to read: 
    That is not footage of the original games! It's the remade version Lucasarts did on the x-wing versus TIE fighter engine.


    I played the super star wars SNES platformers (in part II) too. Great games, and so difficult!

    The next one is supposed to be the strategy games. More nostalgia fodder; Supremacy/Rebellion (Europe/America) was one of the first strategy games I played extensively.
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  2. #2
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Star Wars game retrospective

    Ah the micromanagement nightmare that was Rebellion...

    It was a good game though and I still pop it in from time to time.

    I'll have to check out those videos.

    I remember the SNES star war games being absurdly hard.


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    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Star Wars game retrospective

    Tie fighter was the first game I really played.

    And I really played it.

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    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Star Wars game retrospective

    I love Rebellion

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    Needs more flowers Moderator drone's Avatar
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    Default Re: Star Wars game retrospective

    X-Wing and Tie Fighter were awesome games at the time. My only complaints were the missions where they forced you to drive a pig like the Y-wing. Sooooo sloooow.
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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Star Wars game retrospective

    Dark Forces equals X-wing and Tie Fighter in my opinion. As with the flight sim games, it understood the role games should play in the Star Wars universe: presenting the unseen side of things, the sideshow to the war presented in the movies. Later games, such as Jedi Outcast, focus on being a powerful jedi or a major player in the wars, or create contrived interactions with major characters - but that makes no sense. Those kind of plots reek of bad fan fiction.

    Dark Forces really felt like it fit in the Star Wars universe, in plot and in visuals. KotoR did get away with big epic plots, because it took place far earlier and pretty much anything goes.
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    Default Re: Star Wars game retrospective

    There was something worse than the Y-Wing. The assault gunboat. :shudders: Slow, wallowing, rubbish weak lasers, tinfoil shields, and a big fat target.

    Didn't like the missile boat much either; one puny laser and rubbish shields meant that dogfighting was a pain. I understood that it was supposed to rely on missiles for most of its killing, yet you simply could not pack enough of them.

    Supremacy/Rebellion was a revelation to me back in the day. The few strategy games I'd played until then were turn based, and overall less complicated.

    The empire was the side of choice. Cooler ships, cooler troopers, cooler interface, mostly cooler characters ... who didn't love building a fleet with a death star, several super star destroyers, and enough TIE defenders to destroy a solar system?

    The AI was a bit ropey, and there were some nasty exploits. I used to stick captured enemy characters on a crappy transport ship and send it to the opposite side of the galaxy. Immediately on arriving I sent it back to the other side. That left the AI no chance at all to rescue them, and the characters couldn't generate their random escape events if they were in hyperspace.
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