There was something worse than the Y-Wing. The assault gunboat. :shudders: Slow, wallowing, rubbish weak lasers, tinfoil shields, and a big fat target.

Didn't like the missile boat much either; one puny laser and rubbish shields meant that dogfighting was a pain. I understood that it was supposed to rely on missiles for most of its killing, yet you simply could not pack enough of them.

Supremacy/Rebellion was a revelation to me back in the day. The few strategy games I'd played until then were turn based, and overall less complicated.

The empire was the side of choice. Cooler ships, cooler troopers, cooler interface, mostly cooler characters ... who didn't love building a fleet with a death star, several super star destroyers, and enough TIE defenders to destroy a solar system?

The AI was a bit ropey, and there were some nasty exploits. I used to stick captured enemy characters on a crappy transport ship and send it to the opposite side of the galaxy. Immediately on arriving I sent it back to the other side. That left the AI no chance at all to rescue them, and the characters couldn't generate their random escape events if they were in hyperspace.