Look here regarding problems getting VanillaMod to work or to verify installation
This is a step by step tutorial on how to get VanillaMod to run. This is as simple as I can imagine it to be, but if you think this is not so, let me know! Thanks to gardibolt for helping me put all the scattered info together
A. Download VanillaMod (currently 0.93)
B. Download the hotfix (0.93b, which also includes 0.93a so you don't need to download that)
C. In the directory where your MIITW is located, create a new folder called VanillaMod
D. Unzip the download of VanillaMod, sending the files to that new folder you just created rather than whatever default your unzipping program uses.
E. Unzip the download of the hotfix into that new folder, saying "Yes" to overwrite existing files.
1. Find your medieval2.preferences.cfg, which should be in the main MIITW file
2. Make a copy of the file in another folder, such as the VanillaMod folder you just made
3. Rename the copy VanillaMod.cfg
4. Open VanillaMod.cfg in NotePad
5. Add the following to the top of the file:
[features]
mod=VanillaMod
6. Save the file and close it
7. Move the file back to where you copied it out from
8. Run the mod using VanillaMod.bat (has to be in the same folder as VanillaMod.cfg) that is included in the archive
9. Alternatively you can make a shortcut to VanillaMod.bat (which should be in the same folder as VanillaMod.cfg) and then place the shortcut (not the bat file) on your desktop for easy access
Have you ever unpacked your game? If you did (or are not sure) check for whether you have
data\descr_geography_new.txt
data\descr_geography_new.db and delete them, or your game will crash
Are you running a non-English version of M2TW? If so, and you experience a CTD whenever you click on certain units, copy events.dat and events.idx from the original M2:TW/data/sounds folder to the M2:TW/VanillaMod/data/sounds folder to fix it! (Thanks Empirate for the solution!)
Re: Look here if you have problems getting VanillaMod to work
Please also note that you may need to create a folder called VanillaMod in your Medieval2 directory before inserting the data folder from the archive as otherwise it won't work. The initial 2 releases of the mod had the folder already but the newer versions require you to create the folder first
Re: Look here regarding problems getting VanillaMod to work or to verify installation
A bit more VanillaMod for Dummies, putting in one spot things that are scattered about:
A. Download VanillaMod (currently 0.93)
B. Download the hotfix (0.93b, which also includes 0.93a so you don't need to download that)
C. In the directory where your MIITW is located, create a new folder called VanillaMod
D. Unzip the download of VanillaMod, sending the files to that new folder you just created rather than whatever default your unzipping program uses.
E. Unzip the download of the hotfix into that new folder, saying "Yes" to overwrite existing files.
1. Find your medieval2.preferences.cfg, which should be in the main MIITW file
2. Make a copy of the file in another folder, such as the VanillaMod folder you just made
3. Rename the copy VanillaMod.cfg
4. Open VanillaMod.cfg in NotePad
5. Add the following to the top of the file:
[features]
mod=VanillaMod
6. Save the file and close it
7. Move the file back to where you copied it out from
8. Run the mod using VanillaMod.bat (has to be in the same folder as VanillaMod.cfg) that is included in the archive
9. Alternatively you can make a shortcut to VanillaMod.bat (which should be in the same folder as VanillaMod.cfg) and then place the shortcut (not the bat file) on your desktop for easy access
Have you ever unpacked your game? If you did (or are not sure) check for whether you have
data\descr_geography_new.txt
data\descr_geography_new.db
Re: Look here regarding problems getting VanillaMod to work or to verify installation
hi faction heir. i have followed the instructions to the letter but the mogols still appear on turn 3! i have the emergency fix installed but it doesnt seem to work. anways, i think that this mod is really awesome except for the overly rich AI, great challenge tho.
Re: Look here regarding problems getting VanillaMod to work or to verify installation
; historical events and when they occur
;
; Events are followed by a category, and a label
; labels are used as lookups into historic_events.txt for title and body strings,
; and also as image names for the event picture
;
; Currently supported categories are:
; counter - just increase a counter
; historic - Just generates a message and increase a counter
; volcano - triggers a volcano if there is one on the map at the position specified
; plague - triggers a plague in settlements at the specified positions
; emergent_faction - triggers the emergence of the given faction. This faction must be marked
; as emergent in descr_strat.txt
;
; event descriptions are followed by a date (year as offset from starting date) or a date range
; and either a list of positions, or list of regions. Each position/region specification must appear on
; a seperate line below the date
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;; TEST CASES ;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ------------ CORE GAME EVENT --------------
;event plague black_death_hits
;date 266
;position 281, 163
; NOTE - ALL BLACK PLAGUE EVENTS WORK LIKE THIS ONE.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;; EVENT LIST ;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
event historic first_windmill
date 50
event earthquake earthquake_in_aleppo
date 58
position 257, 73
event historic science_alchemy_book
date 64
event historic first_european_paper
date 72
event historic first_magnetic_compass
date 102
event historic first_wheelbarrow
date 120
event historic science_maths_zero_europe
date 122
; ------------ CORE GAME EVENT --------------
event historic mongols_invasion_warn
date 128 144
event earthquake earthquake_in_silicia
date 188
position 232, 76
event historic first_mechanical_clock
date 200
; ------------ CORE GAME EVENT --------------
event historic gunpowder_discovered
date 210 220
movie event/gunpowder_invented.bik
event historic first_eyeglasses
date 206
event earthquake earthquake_in_alexandria
date 222
position 230, 38
event earthquake earthquake_in_alexandria_2
date 232
position 230, 38
event historic football_banned
date 234
event historic first_sawmill
date 248
event historic first_public_clock
date 254
event historic science_weather_forecast
date 256
; ------------ CORE GAME EVENT --------------
event plague black_death_hits
date 266
position 281, 163
position 258, 134
position 233, 117
position 278, 109
movie event/black_death.bik
event plague black_death_1
date 268
position 278, 101
position 258, 104
position 213, 92
position 216, 88
position 209, 73
position 230, 38
position 232, 76
position 150, 70
position 132, 76
position 131, 92
position 120, 99
position 133, 104
position 146, 108
position 136, 111
position 157, 82
position 168, 95
position 190, 85
position 191, 71
position 175, 87
position 194, 99
position 93, 95
position 77, 73
position 92, 83
position 97, 114
position 105, 104
position 121, 122
position 129, 119
position 160, 108
position 249, 44
position 246, 76
position 241, 65
position 232, 76
position 245, 85
position 251, 57
position 254, 51
position 214, 65
position 202, 57
event plague black_death_2
date 270
position 281, 79
position 259, 64
position 257, 73
position 136, 63
position 103, 66
position 71, 80
position 107, 155
position 201, 109
position 74, 104
position 55, 88
position 109, 147
position 78, 90
position 115, 143
position 120, 144
position 113, 131
position 163, 124
position 94, 157
position 132, 126
position 119, 133
position 148, 147
position 143, 120
position 138, 139
position 125, 131
position 104, 134
position 94, 130
position 102, 126
position 235, 32
position 291, 70
position 251, 73
position 265, 80
position 150, 40
position 90, 101
event plague black_death_3
date 272
position 205, 125
position 196, 114
position 99, 181
position 102, 74
position 90, 162
position 142, 187
position 106, 164
position 157, 136
position 172, 122
position 148, 147
position 141, 154
position 141, 166
position 174, 136
position 192, 140
position 163, 143
position 228, 2
position 268, 13
event plague black_death_4
date 274
position 235, 169
position 202, 179
position 181, 174
position 188, 186
position 167, 183
position 169, 151
position 217, 139
position 212, 162
position 189, 158
position 155, 155
position 244, 158
event historic first_blast_furnace
date 270
event historic grote_mandenke
date 282
; ------------ CORE GAME EVENT --------------
event historic timurids_invasion_warn
date 288 304
event historic first_piano
date 320
; ------------ CORE GAME EVENT --------------
event historic world_is_round
date 320 328
event historic first_oil_painting
date 340
event historic science_de_docta_ignorantia
date 364
; ------------ CORE GAME EVENT --------------
;TRUE TIME event historic world_is_round
;TRUE TIME date 366 374
event historic first_printing_press
date 374
event earthquake earthquake_in_naples
date 376
position 157, 82
event historic malleus_maleficarum
date 406
event historic science_da_vinci_ornithopter
date 412
here it is. i did not know where to look for the timestamp so i pasted the whole descr_events here.
yup i started a new game but the mogols still appeared.
Last edited by FactionHeir; 07-04-2008 at 13:38.
Reason: Put code into ex tags to save space :)
Re: Look here regarding problems getting VanillaMod to work or to verify installation
This is the correct file, yes. It is odd that Mongols appear at turn 3 for you though, since this file only has references to turn 1 (date 2, commented out, thus inactive) and the real date.
That suggests that either your descr_events.txt is in the wrong folder or your bat file to run VM points somewhere else.
Can you make a screenshot of your M2TW directory (where your medieval2.exe etc are) and of your VanillaMod\data\world\maps\campaign\imperial_campaign\ folder for me please and post the links to them here? (use any uploader, like imageshack)
Re: Look here regarding problems getting VanillaMod to work or to verify installation
Hmmm they all look correct...
But...wait you are using Vista right? I think that the old events file is still present then...can you unhide all files and find the old events file (and any other old files for M2TW or the mod) and delete them?
Re: Look here regarding problems getting VanillaMod to work or to verify installation
Hmmm I suppose the surest way would be to delete the VanillaMod folder completely and then look for hidden related things you delete as well. Then reinstall it.
Of course you can just delete any hidden file instead as there should be none in VanillaMod. Actually, I imagine you started from 0.93 right? In that case, just delete each and every file you can also find in the 0.93to0.93b folder and then move them back from the downloaded archive.
Re: Look here regarding problems getting VanillaMod to work or to verify installation
hello once again. i have done as you asked and the problem was solved! now i can finally enjoy the vanillamod. i created an account specifically for vanillamod. i've always liked the things the vanilla way. last question before i go. is there a sure way to check that the mod is working perfectly?
Re: Look here regarding problems getting VanillaMod to work or to verify installation
Glad its working for you now!
To check if its working, see if you can build diplomats from the get-go or whether they are greyed out (as they should be) and whether you can recruit 2 of each agent type each turn
Re: Look here regarding problems getting VanillaMod to work or to verify installation
ok guys, mod sounds good, im givin it a shot.
it took me a little longer than i thought it would to get all the files in the right places.
i had to pull the .bat file out of the vanillamod folder, and put it into the main one(!?)
thats what the picture shows, and the only way i got it to work. i just think you could have made it more clear in your step-by-step directions, if that is infact what was supposed to be done.
anyways, thanks for the mod.
Be it ever so humble, there's no place like the Abyss...
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Re: Look here regarding problems getting VanillaMod to work or to verify installation
Just as an FYI, so that I can keep using my normal config file I've made a couple small tweaks to the VanillaMod.bat that you may find interesting.
First I created a little file called VanillaMod.Hdr.
This file has only the following in in;
[features]
mod=TestMod
Second, I changed the VanillaMod.bat file as follows; I added
copy TestMod.hdr+medieval2.preference.cfg VanillaMod.cfg
before medieval2.exe @VanillaMod.cfg
This means any change to the existing preferences gets carried over.
I just figure that anyone who's interested will find this handy.
Re: Look here regarding problems getting VanillaMod to work or to verify installation
I don't think the mod is working for me. When I start a game I can build diplomats at the beginning. This means its not working correct? I have v1.3. Is the packs folder suppose to be empty?
Re: Look here regarding problems getting VanillaMod to work or to verify installation
You want to have the bat file in your main m2tw folder together with the medieval2.exe so it can find it.
Also, since you are running Vista, please make sure that when applying 0.93b over 0.93, it does so correctly rather than continue to use the 0.93 files that become hidden.
Re: Look here regarding problems getting VanillaMod to work or to verify installation
Ok i moved the bat file over but I can still train a diplomat at the start as Portugal. How would I check the .93b? I downloaded the patch from the first post?
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