I think I see the problem:
{CASTLE4},
{CASTLE7,GUNSMITH},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
means that to build the Gunsmith's Workshop, you need a Gunsmith, however:
at the end of the line means you must be Egyptian to build the Gunsmith. So this limits the entire Gunsmith line to the Eggys.
So you have 2 options: either make the Gunsmith available to everyone, or remove the Gunsmith as a prerequisite for the Gunsmith's Workshop. To replicate the vanilla build tree, change:
Code:
{CASTLE4},{CASTLE7,GUNSMITH},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
to
Code:
{CASTLE4},{CASTLE7},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
To allow (and force) all factions to build Gunsmiths, change:
Code:
{FN_EGYPTIAN}[/B],{},{},{}
to
It also looks like there are mismatches in the brackets and quotes in that line (the one you posted, I fixed them in my quotes above). The entire section with the building prerequisites should be in quotes, looks like the one at the end is missing (before the "Workshop Level 1...". And there should be "},{"between the "{CASTLE10,GUNSMITH2" and "CASTLE13,GUNSMITH3}" instead there is just a ","
Hope that works out for you!
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