Results 1 to 12 of 12

Thread: Xl:tiberius mod:gunsmiths unavalibity

  1. #1

    Default Xl:tiberius mod:gunsmiths unavalibity

    I'm playing as the Teutonic Order on the Tiberius Mod for XL and I can't seem to get the gunsmith to appear in any of my provinces. Is the gunsmith unavalible to the Order,or has the build requirements been changed to get in,because I have a cannon foundry in several of my provinces,but it just won't appear..

  2. #2
    Arcane Alcholic Member Drunk-Monk's Avatar
    Join Date
    May 2008
    Location
    Getting Smashed in the Sepulcher
    Posts
    25

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    I noticed the same problem but it also happened with The Hospitalers and Venetians.

  3. #3
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    In the vanilla campaign, the Gunsmith is only available to the Egyptians (with a Keep required). Other factions can get the Gunsmith's Workshop (with a Castle). I think this was done to allow the Eggys a head start in gunpowder units.

    Not sure if the same is true for XL, with or without the Tiberius mod. I would imagine if you have the foundry, you should get the GW.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  4. #4

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    yeah extremely aggravating, as I could use Serpentines and other artilery in my defensive armies.Any idea how to fix it?

  5. #5
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    You should be able to figure out the building requirements by looking at the build_prod file. You can either do this manually with Notepad, or use the Gnome editor. First, you need to locate the build_prod that the mod uses, in vanilla it's CRUSADER_BUILD_PROD13.TXT at the top level of the MTW install directory. I don't know where Tyberius put it, I would imagine it's up there somewhere. If you look at the startpos file, it should state which one it is (located in MTW\campmap\startpos, the vanilla files are EARLY.TXT, HIGH.TXT, LATE.TXT, and VIKING.TXT, not sure if he just overwrites those or has another one for the mod).

    The beginning of the vanilla file's line for the Gunsmith looks like this:
    Code:
    3	GUNSMITH	"Gunsmith, Gunsmiths Workshop, Gunsmiths Guild, Master Gunsmith"	TROOP_PRODUCER	"400, 600, 800, 1000"	"4, 6, 8, 10"	"{CASTLE4},{CASTLE7},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}"
    The "{CASTLE4},{CASTLE7},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}" part denotes the building requirements for each level of gunsmith (Keep, Castle, Citadel + Gunsmiths Workshop, Fortress + Gunsmiths Guild).

    The end of the line in the vanilla file for Gunsmith looks like this:
    Code:
    "{FN_EGYPTIAN},{},{},{}"							"GUNPOWDER, GUNPOWDER, GUNPOWDER, GUNPOWDER"
    which denotes that the gunpowder event is necessary for all levels, and that the basic (first level) Gunsmith is restricted to the Egyptian faction.

    It might be that something got changed that eliminates the possibility of getting any gunsmith line buildings. If you find the right build_prod file for the mod, can you post the whole gunsmith line? If there is something wrong in that line, I should be able to tell you how to fix it.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  6. #6

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    OK I think I've found the right file,so here's how the gunsmith line looks

    Gunsmith Gunsmith "Gunsmith, Gunsmiths Workshop, Gunsmiths Guild, Master Gunsmith"TROOP_PRODUCER "400, 600, 800, 1000" "2, 4, 6, 8" "{CASTLE4},{CASTLE7,GUNSMITH},{CASTLE10, GUNSMITH2 ,CASTLE13,GUNSMITH3} "Workshop Level 1, Workshop Level 2, Workshop Level 3, Workshop Level 4" "POVERTY_STRICKEN(5), DESPERATE_DEFENCE(100), CATHOLIC_EXPANSIONIST(100), CATHOLIC_NAVAL_EXPANSIONIST(100), CATHOLIC_TRADER(80), CATHOLIC_CRUSADER_TRADER(80), CATHOLIC_EXPANSIONIST_CRUSADER(100), CATHOLIC_DEFENSIVE_CRUSADER(100), POPE(120), CATHOLIC_DEFENSIVE(100), CATHOLIC_ISOLATIONIST(100), ORTHODOX_DEFENSIVE(80), ORTHODOX_EXPANSIONIST(80), ORTHODOX_STAGNANT(80), MUSLIM_PEACEFUL(50), MUSLIM_EXPANSIONIST(100), MUSLIM_DEVOUT(100), BARBARIAN_RAIDER(100), REBELS(100), CLOSE_TO_SUPPORT_LIMIT(0), POVERTY_STRICKEN(7.5), DESPERATE_DEFENCE(150), CATHOLIC_EXPANSIONIST(150), CATHOLIC_NAVAL_EXPANSIONIST(150), CATHOLIC_TRADER(120), CATHOLIC_CRUSADER_TRADER(120), CATHOLIC_EXPANSIONIST_CRUSADER(150), CATHOLIC_DEFENSIVE_CRUSADER(150), POPE(180), CATHOLIC_DEFENSIVE(150), CATHOLIC_ISOLATIONIST(150), ORTHODOX_DEFENSIVE(120), ORTHODOX_EXPANSIONIST(120), ORTHODOX_STAGNANT(120), MUSLIM_PEACEFUL(75), MUSLIM_EXPANSIONIST(150), MUSLIM_DEVOUT(150), BARBARIAN_RAIDER(150), REBELS(150), CLOSE_TO_SUPPORT_LIMIT(0), POVERTY_STRICKEN(11.25), DESPERATE_DEFENCE(225), CATHOLIC_EXPANSIONIST(225), CATHOLIC_NAVAL_EXPANSIONIST(225), CATHOLIC_TRADER(180), CATHOLIC_CRUSADER_TRADER(180), CATHOLIC_EXPANSIONIST_CRUSADER(225), CATHOLIC_DEFENSIVE_CRUSADER(225), POPE(270), CATHOLIC_DEFENSIVE(225), CATHOLIC_ISOLATIONIST(225), ORTHODOX_DEFENSIVE(180), ORTHODOX_EXPANSIONIST(180), ORTHODOX_STAGNANT(180), MUSLIM_PEACEFUL(112.5), MUSLIM_EXPANSIONIST(225), MUSLIM_DEVOUT(225), BARBARIAN_RAIDER(225), REBELS(225), CLOSE_TO_SUPPORT_LIMIT(0), POVERTY_STRICKEN(16.875), DESPERATE_DEFENCE(337.5), CATHOLIC_EXPANSIONIST(337.5), CATHOLIC_NAVAL_EXPANSIONIST(337.5), CATHOLIC_TRADER(270), CATHOLIC_CRUSADER_TRADER(270), CATHOLIC_EXPANSIONIST_CRUSADER(337.5), CATHOLIC_DEFENSIVE_CRUSADER(337.5), POPE(405), CATHOLIC_DEFENSIVE(337.5), CATHOLIC_ISOLATIONIST(337.5), ORTHODOX_DEFENSIVE(270), ORTHODOX_EXPANSIONIST(270), ORTHODOX_STAGNANT(270), MUSLIM_PEACEFUL(168.75), MUSLIM_EXPANSIONIST(337.5), MUSLIM_DEVOUT(337.5), BARBARIAN_RAIDER(337.5), REBELS(337.5), CLOSE_TO_SUPPORT_LIMIT(0), " "{},{},{},{FOUNDRY(100)}" "{}, {},{},{UPGRADE_VALOUR(1)}" "{FN_EGYPTIAN},{},{},{}" "GUNPOWDER, GUNPOWDER, GUNPOWDER, GUNPOWDER"

  7. #7
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    I think I see the problem:
    {CASTLE4},{CASTLE7,GUNSMITH},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
    means that to build the Gunsmith's Workshop, you need a Gunsmith, however:

    {FN_EGYPTIAN},{},{},{}
    at the end of the line means you must be Egyptian to build the Gunsmith. So this limits the entire Gunsmith line to the Eggys.

    So you have 2 options: either make the Gunsmith available to everyone, or remove the Gunsmith as a prerequisite for the Gunsmith's Workshop. To replicate the vanilla build tree, change:
    Code:
    {CASTLE4},{CASTLE7,GUNSMITH},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
    to
    Code:
    {CASTLE4},{CASTLE7},{CASTLE10, GUNSMITH2},{CASTLE13,GUNSMITH3}
    To allow (and force) all factions to build Gunsmiths, change:
    Code:
    {FN_EGYPTIAN}[/B],{},{},{}
    to
    Code:
    {},{},{},{}
    It also looks like there are mismatches in the brackets and quotes in that line (the one you posted, I fixed them in my quotes above). The entire section with the building prerequisites should be in quotes, looks like the one at the end is missing (before the "Workshop Level 1...". And there should be "},{"between the "{CASTLE10,GUNSMITH2" and "CASTLE13,GUNSMITH3}" instead there is just a ","

    Hope that works out for you!
    Last edited by drone; 05-21-2008 at 03:28.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  8. #8

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    OK thanks.That seemed to fix it,other than now in provinces are are upgraded to fortress level or above, I can queue both the gunsmith and the gunsmiths guild in my building queue,but that's preferable to having no gunsmiths at all.
    Last edited by oz_wwjd; 05-21-2008 at 10:38.

  9. #9
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    Quote Originally Posted by oz_wwjd
    OK thanks.That seemed to fix it,other than now in provinces are are upgraded to fortress level or above, I can queue both the gunsmith and the gunsmiths guild in my building queue,but that's preferable to having no gunsmiths at all.
    If you did both changes, then yes you would have both buidlings available at the 2nd level Castle. If you only do the first change, and limit the Gunsmith to the Egyptians, it will remove the duplication (unless you are playing the Egyptians, of course!).
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  10. #10
    Evil Overlord Member Kaidonni's Avatar
    Join Date
    Dec 2005
    Location
    If I told you, I'd have to kill you. England.
    Posts
    340

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    Just downloaded Tyberius' patch for XL, and want to double check on something. If one removes the FN_Egyptian reference, it allows all factions to build from the Gunsmith upwards, whereas if one removes the 'GUNSMITH' reference, it enables the building line for other factions, just that they don't need the Gunsmith before the Gunsmith's Workshop?
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  11. #11
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    Quote Originally Posted by Kaidonni
    Just downloaded Tyberius' patch for XL, and want to double check on something. If one removes the FN_Egyptian reference, it allows all factions to build from the Gunsmith upwards, whereas if one removes the 'GUNSMITH' reference, it enables the building line for other factions, just that they don't need the Gunsmith before the Gunsmith's Workshop?
    Correct. My guess is that he added the Gunsmith prerequisite for the Gunsmith's Workshop (which is missing in vanilla), without realizing that only the Eggys could build Gunsmiths. How you correct it depends on whether you want the Eggy's to get a head start with firearm units or not.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  12. #12
    Evil Overlord Member Kaidonni's Avatar
    Join Date
    Dec 2005
    Location
    If I told you, I'd have to kill you. England.
    Posts
    340

    Default Re: Xl:tiberius mod:gunsmiths unavalibity

    Hmmm, checking the Engineer's Guild, Tyberius said he'll incorporate a solution to this in the next patch, so...I'd rather wait a short while then, in that case. I've had nasty occurances when modding .txt files for MTW...
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO