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Thread: Babylonian Heavey Inf..

  1. #1

    Default Babylonian Heavey Inf..

    Hello..

    I made an attept to find the old post a year or so ago when i asked for help adding this unit to saba, Could someone please show me step by step how to do this....i believe a merc unit had to be added inplace of the reguler one..not sure...Can i get some help on this topic....

    Also....Its become very hard to edit the Export_descr_building.txt. I dont know why you had to make it more complicted from the last build now if you delete and hidden resorce the game crashes...now how do i do that? Ok so when i delete the hidden part that wrapes around the unit and under the unit text once thats gone theres a space and if you leave it like that the game will crash for me....What key do i use to cloes the space up after i edit the files....

    .........................

    Reforms...

    Why are don't you have a post or sticky about reforms for all factions its a real waste of time to play the game till the end with low level units when most of the reforms take very diffacult if not impossable things to trigger like the roman reforms?? 90 Provinces? wheres the fun in that? by the time you get the reforms the games over and almost every factian is gone and how much fun is it to use the new units on just a few factians? I started a campian as armaian and then baktria and i cant get baks..new catafacts thy just arent there at all...then armianas reguler heavey units are not there and all my buildings are almost all built? I think the team went alil to far with the role playing crap it makes the game very restricted to YOUR way and style of playing not the communitys style of playing....The point is this...IF you intend on pushing that on Me....Atlest be polite enough to post a sticky with every factians reqirements for Reforms its not a Spoiler its a dam reqirement to fully injoy every campian....Its like buying a game with out a manual....If you dont know how to get the best and the most importent units it makes the campian Boring and pointless beings that most people play for elite units lol So it would be Very Nice if a sticky was posted about what it takes to get the reforms what provinces to take and what factians to fight etc etc, Other wise its the blind leading the blind and its annoying and afterawhile it gets rater boreing think about it?

  2. #2
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Babylonian Heavey Inf..

    *cough*FAQ.


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  3. #3

    Default Re: Babylonian Heavey Inf..

    Read the FAQ for reforms.

    Editing edb is the same as it was. We cant change how this file works even if we wanted to do so.
    My advise is use some decent text editor and not notepad.

    I think the team went alil to far with the role playing crap it makes the game very restricted to YOUR way and style of playing not the communitys style of playing....
    Well we do this mod so OUR style of paying is the style of playing we develop mod for. If you don't like it you can always mod it to YOUR style of playing or find other mod.
    Last edited by LorDBulA; 05-19-2008 at 21:15.

  4. #4

    Default Re: Babylonian Heavey Inf..

    I'm trying to edit it why do you think i asked? lol Ive never used a notepad or editor i just copy paste and delete in the past and that worked....So can someone find it and show me how to and in what barraks? Listen the post put out how to do this are very very hard to understand and are not clear there are a number of people who have said this that ive read in this forum....SO thats why i asked..i asked in the past and someone took the time to find the unit and the text and showed me wher to copy and paste it and in what barraks etc....

    So again i wan't to add the above unit to saba....Or any other factian or any unit to any factian....Ive looked in the facts and you have to Dig and Dig and Dig and once you find something close to what your looking for its very very unclear lol in geek lingo lol in other words only understandable to someoen who doz editing to RTW files every day not someone who doz not....I'm not trying to be disrespectful just trying to keep the intrest in this mod going....SO please can someone help me alil bit more thanks....

  5. #5
    Jesus Member lobf's Avatar
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    Default Re: Babylonian Heavey Inf..

    Quote Originally Posted by sass
    for its very very unclear lol in geek lingo lol
    Oh, the irony.

  6. #6

    Default Re: Babylonian Heavey Inf..

    So no ones going to help me?

  7. #7

    Default Re: Babylonian Heavey Inf..

    How about learn English? Most people here speak English as their second language; they also posses this uncanny ability, to, you know, not make the mistakes you just pulled off in your first and third posts.


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  8. #8

    Default Re: Babylonian Heavey Inf..

    try to use textpad
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  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Babylonian Heavey Inf..

    russia almighty, it is completely unfair to criticise someone on their english skills. sass is perfectly understandable and it is certainly not his english skills that given him his lack of response. You are more than welcome to criticise him on his attitude (which is both confrontational, demanding and rude), but his language is adequate. If you cannot be helpful (ie teach him english) then don't post, insulting him is just not acceptable forum behaviour.

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  10. #10

    Default Re: Babylonian Heavey Inf..

    Ack English no offince im not english and its not my first....

    Ah yes it was Foot who helped me with this problem the first time i asked last year....I always feel i come off as to aggresive and demanding and feel bad after well im not trying to be so im sorry...Can someone please help out here My poor Saba's are sourrouned by angrey natives in silver and yellow and the blues have a miniceing navy parked off shore I just know there takeing bets who's going to invade me first....And my units are not quiet upto step with there armor so im just hardly keeping them out of my sand box....so this trick of adding this heavey unit worked the last time only this time i cannot find the post i asked the questian in to do it again....And besides the unit matchs the colors and culter as well, I just love the sound there mace's make on shilds and heads its horriably funny hahaha thanks for any help

  11. #11
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Babylonian Heavey Inf..

    Right, like Chenkai11 said up there, try not using Notepad when editing the files. For some reason or another, Notepad makes some of the coding go awry if you save. I'd suggest Notepad++ as most others do. Free and easy. Much better than regular Notepad.
    Last edited by Korlon; 05-20-2008 at 00:52.
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  12. #12

    Default Re: Babylonian Heavey Inf..

    Alright after some hard serching again i found the old post from last year....

    My Questian now is Do the Directians still apply....Becouse the file that the text is in seems to look alot differnt then it did when the last build was out....Export_descr_buildings.tex. So Could someone tell me if what was told me to do in this thread is still what i should do?

    https://forums.totalwar.org/vb/showt...ylonian+Heavey

  13. #13
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: Babylonian Heavey Inf..

    I'd like to second Notepad++ as a choice for editing text; It works extremely well across platforms (Anything is better than gedit in Solaris; Anyone who mentions Emacs is really bound to pick a fight with me ). Before I used it though, Crimson editor was my puritan choice when doing some hobby coding, a long, long time ago.


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  14. #14

    Default Re: Babylonian Heavey Inf..

    Hmmmm I dont think i need that since i didnet have to use it the last time....

    I followed the directians on that Link and old thred of a mod would scroll down and see if those still apply i did it the game didnet crash but the unit did not appper in the barracks

  15. #15

    Default Re: Babylonian Heavey Inf..

    Can someone Please help me here and not ignore me?

  16. #16

    Default Re: Babylonian Heavey Inf..

    It should work as described in thread you have posted link to.

    I can only add that if you are using trivial script to start eb you need to edit edu that can be found in EB/sp edu backup folder and not the one in EB/Data.
    Last edited by LorDBulA; 05-20-2008 at 20:28.

  17. #17

    Default Re: Babylonian Heavey Inf..

    Which is probably what went wrong.

    So yeah check that you have edited the sp game backup edu rather than the other file found in eb\data; as the trivial script (if you have it installed that is) will overwrite that file each time you play. The reason it does this is that it is part of the way it quickly enables you to change between single and multiplayer 'modes'.
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