Wow, didn't even know that was possible! Thanks for the idea!

In your example, I would imagine the number 3 represents the number of units available to train per turn, and the 0.4 represents how long it takes for that unit to replenish (though how 0.4 translates into turns I'm not sure). So if I wanted fewer of those units, I'd change the 3 to, say, 1, and if I wanted to make those units available fewer & further between, I'd change the 0.4 to something like 0.8?

Where would I find that line of code, Monsieur Alphonse? (haven't done much modding with M2TW)