Actually, I have neither game at the moment, as I am waiting for the computer first. Is Kingdoms required for Stainless Steel? I'm rather hesitant about putting SecuRom onto my brand new comptuer.Originally Posted by Elite Ferret
Actually, I have neither game at the moment, as I am waiting for the computer first. Is Kingdoms required for Stainless Steel? I'm rather hesitant about putting SecuRom onto my brand new comptuer.Originally Posted by Elite Ferret
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
SS was made without Kingdoms up to 4.1, so that still works with normal M2 but with Kingdoms you can go all the way up to the latest 6.1, which, though it doesn't have America, goes very far East and has loads of factions and a lovely campiagn map.
Just my: stainless steel will make the game worth playing...gone will be the days when the AI dind't have a clue where it was...it acctually takes me a little planing to beat the AI armies...and all in all in 6.1 the AI can make armies so dynamic that makes your Uber-Stack obsolete...
Stainless steel will make the game so much more that you would expect...it really is worth playing...I recommend it with all my heart for those who want to have a fun experience with the total war game...
PS: At one point I lost in front of the AI that i wanted to throw my computer out the window, but calmed down, reloaded and beat the crap out of the AI :2reloaded:![]()
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My deepest fear is not that I am inadequate...my deepest fear is that I am powerful beyond measure.
4.1 is the latest version which doesn't require kingdoms. I am using it and it works perfectly.Originally Posted by makaikhaan
The only serious drawback with SS that I have found yet after playing almost 40 turns is that auto-resolving, esp. assaults on settlements, is almost invariably a disaster of the most monumental proportions. I had the same experience in Kingdoms when playing as the Spanish. Field battles as the Spanish against the Moors are ridiculously easy but the assaults are not. It sure is slow moving armies, even with increased movement. I wonder if my generals all die of old age before being able to get to the Middle East if they go crusading or will the armies all starve to death.
Crusade and Jihad armies have I think triple movement points, stick them on a navy and they can cross the Mediterranean in something like three turns. Not to mention I am almost sure that the AI will warp Jihad/crusade armies as I regularly see them arriving within 3-4 turns even without navies.Originally Posted by Old Geezer
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You mean if they don't get stuck or run off in the opposite direction to take a few settlements without the human desertion penalty
Movement is doubled by default rather than tripled, although it "looks" tripled.
Last edited by FactionHeir; 05-28-2008 at 19:53.
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In my English campaign I noticed a french crusade army that hung around Cean for about 10 turns. I was wondering why it never depleted. Personally, I love the new map, its one of my favorite features along with AI diplomacy that makes me love SS.
A mind is its own place, and in itself
Can make a Heav'n of Hell, a Hell of Heav'n.
John Milton
it's pretty fun, but some of the unit balance still needs further work, there's considerable complaints that the Muslim factions are now nearly unplayable late game.
I'm just starting, I like it so far but the development early on is sloooooow. I had like 20K hanging around every turn with nothing to spend it on :P
also, desert archers are now crazy effective against low armor troops. as it should be I guess.
I'm just worried about the late game :P I'm guessing I can't get camel gunners until REALLY late . that would be bad...
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