Well, basically you would need to decompile both of the packs from each mod and then figure out which of the individual anims (over several hundred) you want to keep and which ones you don't want. Then you need to make sure you got the right impact frames and radii for each individual anim and enter them into the descr_skeleton file. Then you can have it automatically compile it into packs.
It would be easier to do if the SS team were to use my anims as I have changed fewer than they did (afaik they use the RC anims for arrows and have other anims for new units etc) and use my skeleton config for the changed anims.
If you want to get them to do that, be my guest, but personally I'm not overly interested in merging my mods with theirs.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Bookmarks