Let's see who is the next mafia to each time kill those other main suspects and leave him instead.
"Hey, they are just trying to frame me every turn, not my fault!"![]()
Let's see who is the next mafia to each time kill those other main suspects and leave him instead.
"Hey, they are just trying to frame me every turn, not my fault!"![]()
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On dropping the Detective role: I agree it's an unnecessary crutch in 'classic' Mafia games. The town will do all the investigating necessary in the public thread, making it more interesting and engaging for the town.
O'course, in the more elaborate role-heavy games, town will need a detective to counter the strength of multiple mafia families, serial killers, and any other ne'er-do-wells.
I was fascinated by the 'game within a game' puzzle concept. But “Sans investigateur” was too long a phrase to stretch out over several day/night cycles for me, and I lost interest after SANSNIV was revealed, deciding (er, gambling) that the clue - whatever it was - would not be a make-or-break factor in the game. Afterall, our job was to find and kill mafia, period. Being "without NIV" seemed increasingly irrelevant to that task. That said, if I ever host a game, I think I'll use some similar device, to keep the townies entertained during the long night phases, when they have basically nothing to do but wait to be killed/see who gets killed.
Be well. Do good. Keep in touch.
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