Rule 4.1 – Private Armies is deleted.
Rule 4.2 – Royal Armies is deleted.
Rule 4.3 – Army Replenishment is deleted.
New Rules will be added as follows:
4.1 – Armies: Except as stated in Rule 4.2, all Senators own all army units that begin a turn in a stack led by their avatar, in the garrison of a settlement they own, and in the garrison of a fort inside a province they own, regardless of how the units got there. Senators instantly own any Captain-led stack that their avatar moves onto. No one may move or disband any units owned by a Senator without his permission.
4.2 – Seizing Armies: Any Senator may move his avatar onto an army owned by another Senator from the same feudal chain. If this occurs, the Senator with the highest feudal rank instantly owns the entire combined army. If both Senators are of the same rank, the eldest Senator will own the entire combined army. The Basileus may instantly seize any army his avatar moves onto, regardless of the status of the Senator that previously owned it. A Senator may not move his avatar onto an army owned by a Senator from outside his feudal chain unless both Senators agree to the move beforehand. If there is a subsequent disagreement about who owns the units in the army, where the army is to move, or who commands the army, the Basileus will decide. This Rule does not apply to garrisons of settlements or forts. Avatars may never be seized.
4.3 – Naval Fleets: All Senators own all fleets that begin a turn in the port of a settlement they own, regardless of how the fleet got there. Otherwise, naval fleets are owned by the Senator with the highest feudal rank who is onboard the fleet. If there are multiple Senators of the same rank, the eldest Senator will own the fleet. No one may move or disband any ships in a fleet owned by a Senator without his permission.
The following line is removed from Rule 5.2 – Civil War through Oath Breaking:
If a Civil War begins in this manner, any Senator who would lose the right to own a Private Army as the result of the breaking of the Oath of Fealty will be allowed to retain ownership of his Private Army until the Civil War ends.
Rule 1.4 – Game Management is re-written as follows (changes in bold):
1.4 – Game Management: At the start of each turn, the Megas Logothetes will post an annual report on the events of the last turn, including a save game file for the new turn. After the annual report is posted, players will have 24 hours to download the save, and make their personal moves. Players can move their avatars,
move any unit or fleet their avatar owns, and fight any battles against the AI that they are capable of fighting with their avatar’s army. Player may also move any unit, fleet, or avatar they have been given specific permission to move by the respective owner, as long as that permission is posted in a public thread. The Megas Logothetes may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving. Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of the Basileus. Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war from the Basileus, a Megas Dux/Exarch or an Edict.
Penalty 1 is deleted from the rank of Strator.
Penalty 1 is deleted from the rank of Comes.
The rank of Domestikos gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 2 units per full 10 turn Megas Logothetes term, unless the Domestikos is loyal to another Senator.
Power 4 is deleted from the rank of Hypatos.
The rank of Hypatos gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 4 units per full 10 turn Megas Logothetes term, unless the Hypatos is loyal to another Senator.
Power 4 is deleted from the rank of Antypatos.
The rank of Antypatos gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 6 units per full 10 turn Megas Logothetes term, unless the Antypatos is loyal to another Senator.
Power 4 is deleted from the rank of Patrikios.
The rank of Patrikios gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 8 units per full 10 turn Megas Logothetes term, unless the Patrikios is loyal to another Senator.
Powers 5 and 10 are deleted from the rank of Dux.
The rank of Dux gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 10 units per full 10 turn Megas Logothetes term, unless the Dux is loyal to another Senator.
Powers 5 and 12 are deleted from the rank of Megas Dux/Exarch.
The rank of Megas Dux/Exarch gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 12 units per full 10 turn Megas Logothetes term.
Power 4 is deleted from the rank of Caesar.
The rank of Caesar gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 2 units per full 10 turn Megas Logothetes term. This Power is cumulative with the ability to Prioritize units under any other rank held by the Caesar.
Powers 4 and 14 are deleted from the rank of Basileus.
The rank of Basilues gains the following Power:
If this rank is held during a Normal Senate Session, can Prioritize a total of 15 units per full 10 turn Megas Logothetes term.
Power 2 and Limitation on Power 4 are deleted from the rank of Megas Logothetes.
The rank of Megas Logothetes gains the following Powers:
(2) The Megas Logotheses is responsible for all monetary expenditures in the game. The choice of what to build/recruit and where is entirely up to him, except as stated in the Limitations on Powers.
(3) The Megas Logothetes can move all armies that start a turn led by a Captain except as stated in Rule 4.1.
(4) The Megas Logothetes can move all fleets except as stated in Rule 4.3.
(5) The Megas Logothetes can move and use all agents.
The rank of Megas Logothetes has Limitation on Powers 2 is re-written as follows (changes in bold):
(2) No money can be spent on any construction until all Prioritized Buildings have been funded, unless the Senators who Prioritized them agree otherwise. If there are multiple Prioritized Buildings, and not enough funding for all of them, the Megas Logothetes may choose which to construct first. Prioritized Buildings cannot be funded until
all Prioritized Units have been funded.
The rank of Megas Logothetes gains the following Limitation on Powers:
(4) Prioritized Units – No money can be spent on any recruitment until all Prioritized Units have been funded, unless the Senators who Prioritized them agree otherwise. If there are multiple Prioritized Units, and not enough funding for all of them, the Megas Logothetes may choose which to construct first. Senators may specify the Type of Unit to be recruited and the Location for the recruitment. The Type of Unit is restricted to the broad classifications of infantry, foot missiles, and cavalry. Artillery and Mercenaries cannot be Prioritized. A unit may be retrained instead of recruited if the unit is already located in a settlement where it can be retrained in some fashion. Except for the Basileus, the Location is restricted to any settlement owned by the Senator requesting the Prioritization or any settlement owned by a vassal in his feudal chain. The Basileus may specify any settlement in the Empire as the Location.
Rule 1.6 - Game Balancing is deleted.
The following line will be added to Rule 3.3:
Edicts are only binding on the players to the extent that the Senate chooses to enforce them.
A new Rule will be added as follows:
3.4a – * Amendments: Rules marked with a * can be permanently modified via an Amendment if
TinCow gives his approval for the modification.
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