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Thread: Modifying reloading times and removing fire_by_rank

  1. #1
    Member Member TWFanatic's Avatar
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    Default Modifying reloading times and removing fire_by_rank

    Specifically, I am trying to decrease the reloading time for longbowmen and increase the loading time for firearms. Is this possible or are reloading times tied in with animations or hardcoded.

    Btw, I removed the fire_by_rank attribute from firearm units and they behave much better in that they do what I tell them too without moving around or wasting time switching ranks with remarkable sloth. The first rank now fires first then kneels and reloads while the second rank fires, kneels, reloads and so on, it is much more efficient. The only problem is that they are somehow capable of reloading almost as fast as longbowmen--a ludicrous concept.

    Has anyone else tried removing fire_by_rank?
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Modifying reloading times and removing fire_by_rank

    Yes, you can find my findings about it in an old thread over in Mod Chat. From early 2007 I think.

    As for changing reloading times, you will need to mod animations for that.
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  3. #3
    Member Member TWFanatic's Avatar
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    Default Re: Modifying reloading times and removing fire_by_rank

    OK, cheers.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

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