Quote Originally Posted by FactionHeir View Post
Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?

I have tried that and it works fine..

i still dont understand though.. why the modified ammo and range of my siege units was'nt affected

does cheat respawned units( ike below) anaffected by the editing


type Mercenary Rocket Launcher
dictionary Mercenary_Rocket_Launcher ; Mercenary Rocket Launcher
category siege
class missile
voice_type Heavy
accent Mongolian
banner faction main_missile
banner holy crusade
soldier Mongol_Rocket_Launcher_Crew, 16, 2, 1
engine rocket_launcher
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, mercenary_unit, rocket
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, rocket, 300, 300, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1100, 250, 90, 70, 1100, 4, 270
armour_ug_levels 1
armour_ug_models Mongol_Rocket_Launcher_Crew
ownership slave
;unit_info 6, 0, 8

after 4 rounds it still rans out of ammo..

same problem with edited city bought siege units running out of ammo...