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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #1

    Default Re: Tyberius Mod 2.0 Final Version Released!

    far out man thanx. the ian command sounds fun, it is amazing that after so many years i still have so much to learn .going into loc folder now

    edit- all the txt are on "notepads" do they affect the program whilst being on notepads?
    Last edited by cogre; 03-08-2011 at 23:59.

  2. #2

    Default Re: Tyberius Mod 2.0 Final Version Released!

    not that i know of. I have been even opening them while i run the game.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3

    Default Re: Tyberius Mod 2.0 Final Version Released!

    i thought that might be a bit weird to have a program run off of notepads, . so they are there to show us the program code in plan words then?

  4. #4

    Default Re: Tyberius Mod 2.0 Final Version Released!

    i think the engine loads them once if i am not mistaken to run. The reason they are txt files is that they are so friendly to mod. For example STW also has the same data but most are built in the exe in program language hence the game is far less moddable than MTW.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Isn't 1189 Tristan und Isolde? Check Franconia and bordering provinces.
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  6. #6

    Default Re: Tyberius Mod 2.0 Final Version Released!

    i found the historical_event_text on the events notepad in the loc folder, it just gives the text not the dates they go into effect

  7. #7

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Right, i was afraid of that. Drone's suggestion may be a solution though, thank you drone :)

    You need to go in the starpos files that contain the provinces list. They are set in: main game folder\campmap\startpos
    There is one txt file per era - select the one you play (EARLY) and check the provinces default culture. If its the one Drone says about ie the tristan and isolde message, iirc it brings zeal down in Franconia and surrounding provinces. If one of them is set as a non catholic province in the txt file, set it to catholic - this is the solution to your ctd.

    However, be prepared that a province somewehre far and away (maybe in the middle east) will be catholic. This can bring other ctds or make the game refuse to load is there is incompatibility of cultures between the starting units of teh faction that has the province and the catholic religion/culture. There are very high chances of this happening if the ex-german province is made into a muslim or pagan province. Its far less catastrophic and more easily fixable if its made orthodox though.
    Last edited by gollum; 03-09-2011 at 00:39.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  8. #8

    Default Re: Tyberius Mod 2.0 Final Version Released!

    ok looking at that file, i found that franconia and its neighbors are set to catholic culture. a neat little area above that gave all the neighbors of each territory, thought that was cool. i will keep looking for anomilies

    thanx guys

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