Results 1 to 12 of 12

Thread: The hard and very hard campaigns.

  1. #1

    Default The hard and very hard campaigns.

    Hi all, I've been looking at this forum every now and again for tips and reading a few battle stories but never have posted. I just started playing the game again after a long break and was just wondering about the difficulty settings. I usually play a campaign with hard battle difficulty and medium campaign.

    But the campaign AI on medium really isn't cutting it for me anymore, they seem to just hang back in their castles while I tromp across Europe and the Middle East and it has become boring/repeditive. My questions is if the higher level difficulties give a change in the AI of other kingdoms? Such as making them more aggressive on the map and making better use of their agents..or does it just give the AI cheaper upkeep and a big chunk of money, basically like the AI has cheated to gain an advantage over the player?

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The hard and very hard campaigns.

    The difference is that the AI at very hard has the same boni as you do (in addition to the cheats they have at EVERY difficulty level), as at the lower levels, it actually gets penalties.

    However, the AI usually still won't be much of a challenge, as the main visible effect of higher difficulty will be their units being as tough as yours on the battlefield and their relations with you deteriorating faster on the campaign map (i.e. higher likelihood of them declaring war on you).

    If you want to have a tougher AI, you probably will need to play with a mod
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Member Member G^2's Avatar
    Join Date
    Mar 2008
    Location
    Wilmington NC
    Posts
    68

    Default Re: The hard and very hard campaigns.

    As Faction Heir stated a mod is where your going to find a better AI. For me personally, M2TW didn't shine until I started playing Stainless Steel (SS). This mod uses Lusted's new AI which greatly increases AI competency. I have also heard good things about Broken Cresent if your into the middle east, and Lands to Conquer, which I understand is like a more challenging version of vanilla.
    A mind is its own place, and in itself
    Can make a Heav'n of Hell, a Hell of Heav'n.

    John Milton

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The hard and very hard campaigns.

    Meh, the only true challenging version of vanilla is VanillaMod (which uses Lusted's new AI to some extent and other AI coding made by myself), the others are quite a bit different
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Member Member G^2's Avatar
    Join Date
    Mar 2008
    Location
    Wilmington NC
    Posts
    68

    Default Re: The hard and very hard campaigns.

    Sorry Faction Heir, I suppose Lands to Conquer does change quite a few things from vanilla.
    A mind is its own place, and in itself
    Can make a Heav'n of Hell, a Hell of Heav'n.

    John Milton

  6. #6
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: The hard and very hard campaigns.

    What does LTC change? I know it has the rebalancing of unit stats used in Kingdoms, but what else?

  7. #7

    Default Re: The hard and very hard campaigns.

    I have only played a limited amount of LTC, but here are the main changes over vanilla:

    -sacking income reduced, I would say 40-60% less on average, although big cities still yield decent loot.

    -build costs increased 2-300% over vanilla

    -build times genrally double to quadruple time over vanilla so need to plan ahead.

    -AI seems marginally more aggressive, and genrall more organised (better stacks etc). Cannot comment on diplomacy as I rarely bother other than using it for insult/extortion

  8. #8

    Default Re: The hard and very hard campaigns.

    Quote Originally Posted by Faction Heir
    The difference is that the AI at very hard has the same boni as you do (in addition to the cheats they have at EVERY difficulty level), as at the lower levels, it actually gets penalties.
    Campaign difficulty also affects how aggresively the AI recruits units, so you will see bigger armies on harder difficulty. The problem is on VH, the AI will recruit so many low-level units it's unable to upgrade them, so by the time of the Mongol invasion your still only fighting armies composed of armourd sergents and mailed knights with some milita and artillery thrown in. No matter how big or how many they are by that time you'll out-class them so much it dosnt matter.

    As Faction Heir said, changing difficulty will likely not create enough challange for any experianced player, so your best bet is to look to mods. At the least most will have a money management script to keep the AI with enough money to upgrade while maintaining all thier armies.

  9. #9
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: The hard and very hard campaigns.

    CavalryCmdr is correct, the AI in vanilla simply spams so many worthless militia troops on VH it bankrupts itself and never techs up. You'll often find you've taken a minor city which turns out to have a population large enough to upgrade to huge city; the AI just never has enough money to upgrade.

    I can only speak for BC, but in that mod the AI gets lots of help in terms of free money and large stacks of free troops spawning, which seems to let it build up and expand quite nicely.

  10. #10

    Default Re: The hard and very hard campaigns.

    Quote Originally Posted by FactionHeir View Post
    The difference is that the AI at very hard has the same boni as you do (in addition to the cheats they have at EVERY difficulty level), as at the lower levels, it actually gets penalties.

    However, the AI usually still won't be much of a challenge, as the main visible effect of higher difficulty will be their units being as tough as yours on the battlefield and their relations with you deteriorating faster on the campaign map (i.e. higher likelihood of them declaring war on you).

    If you want to have a tougher AI, you probably will need to play with a mod
    Whoa wait a sec. "the main visible effect will be their units being as tough as yours on the battlefield".

    Sounds like better AI to me...at least as far as AI goes these days.

  11. #11
    Member Member G^2's Avatar
    Join Date
    Mar 2008
    Location
    Wilmington NC
    Posts
    68

    Default Re: The hard and very hard campaigns.

    I know in SS the AI won't declare war on you for no reason and on the campaign map it seems to react better to the player. One time playing as the Knights Templer I had a stack sitting on a bridge near Ciaro, the AI managed to placed a full stack infront of me while attacking behind me with a few units in a pincher, thus forcing me to have to cross the bridge to take out the smaller army while a full stack was behind me. Won the battle but with heavy causalties, and won only because I had a maxed out dread general that caused a route. Never seen anything like it in Vanilla.
    Last edited by G^2; 07-09-2008 at 00:52.
    A mind is its own place, and in itself
    Can make a Heav'n of Hell, a Hell of Heav'n.

    John Milton

  12. #12

    Default Re: The hard and very hard campaigns.

    If you want a tough campaign you could check a mod called Deus Lo Vult (sp???) at:
    http://www.twcenter.net/forums/forumdisplay.php?f=309
    but be prepared for a lot of changes and a rough time because of code changes that benefit the AI. Some of the new features, namely cavalry animations, are controversial, so you could try to check earlier versions.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO