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Thread: Money statistics

  1. #1

    Default Money statistics

    Hi !

    I was wondering if there is a way to get the exact numbers for certain buildings.

    For instance if I got to decide between a market in Cairo or a Merchant Warf in Antioch and want to know which of the two has the best income increase.

    The same for farming : did someone bothered to make some sort of tool that says how many extra farming income you'll get for a farming upgrade and how many extra taxes the extra people will pay per turn.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Money statistics

    Taxes differ by how much population you have. Trade is also based on what you base trade income is and to which other settlements you are connected to.
    Farming income depends seasonally on how good the harvest was and base farming.

    I doubt anyone made such a list due to excessive amounts of factors.
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  3. #3
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: Money statistics

    You can simply do that by opening the settlement details scroll. Put a building in the construction queue and have a look at the changes. By moving the mouse over the pips you can see the exact numbers for the expected income/population growth/public order alterations. Lighter symbols indicate expected increase, blinking ones stand for expected decrease.

  4. #4
    Member Member O'aka XXIII's Avatar
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    Default Re: Money statistics

    That's quite useful information, Flavius! I have been wondering what the blinking was all about.


  5. #5

    Default Re: Money statistics

    Quote Originally Posted by Flavius Merobaudes View Post
    You can simply do that by opening the settlement details scroll. Put a building in the construction queue and have a look at the changes. By moving the mouse over the pips you can see the exact numbers for the expected income/population growth/public order alterations. Lighter symbols indicate expected increase, blinking ones stand for expected decrease.
    Yup, yup, I knew that, I use it all the time.

    But that's kinda time-consuming : going through all your cities and all buildings to see what's best. On top of that, it's statis : it says how much money you will get from a building with the current population, but not how much you'll get on the turn it is finished.

    I was wondering if someone made a sheet with percentages or so.

    And there aren't THAT many factors, are there ? I mean, taxes is pretty linear with population. Trade is also linear based on your province and the connected ones, so that shouldn't be too hard. Farming is harder with the randmoness, true, but that's about it, me think.
    Last edited by yogol; 07-06-2008 at 14:47.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Money statistics

    Not to my knowledge, but nothing prevents you from collating the information and publishing it since it isn't all that difficult
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  7. #7

    Default Re: Money statistics

    Yeah good question posed by the OP but as Faction has pointed out, to go farther in depth would be virtually impossible due to so many variables...

    When I get into a campaign I get into deep, deep strategy myself. The statistics provided are always helpful and enjoyable, but at least for now- to break things down further (specifically when deciding what to build and what would yield a larger return on investment over time) we're gonna have to keep pulling out the pen/paper/calculator.

    Which actually raises an idea- Imagine if Empire had an in-campaign chart/calculator that allowed the player to input data regarding settlements, and get return on investment figures as well as projected figures where several variables come into play.

    Could be interesting.

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