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  1. #1

    Default Re: Money statistics

    Quote Originally Posted by Flavius Merobaudes View Post
    You can simply do that by opening the settlement details scroll. Put a building in the construction queue and have a look at the changes. By moving the mouse over the pips you can see the exact numbers for the expected income/population growth/public order alterations. Lighter symbols indicate expected increase, blinking ones stand for expected decrease.
    Yup, yup, I knew that, I use it all the time.

    But that's kinda time-consuming : going through all your cities and all buildings to see what's best. On top of that, it's statis : it says how much money you will get from a building with the current population, but not how much you'll get on the turn it is finished.

    I was wondering if someone made a sheet with percentages or so.

    And there aren't THAT many factors, are there ? I mean, taxes is pretty linear with population. Trade is also linear based on your province and the connected ones, so that shouldn't be too hard. Farming is harder with the randmoness, true, but that's about it, me think.
    Last edited by yogol; 07-06-2008 at 14:47.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Money statistics

    Not to my knowledge, but nothing prevents you from collating the information and publishing it since it isn't all that difficult
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  3. #3

    Default Re: Money statistics

    Yeah good question posed by the OP but as Faction has pointed out, to go farther in depth would be virtually impossible due to so many variables...

    When I get into a campaign I get into deep, deep strategy myself. The statistics provided are always helpful and enjoyable, but at least for now- to break things down further (specifically when deciding what to build and what would yield a larger return on investment over time) we're gonna have to keep pulling out the pen/paper/calculator.

    Which actually raises an idea- Imagine if Empire had an in-campaign chart/calculator that allowed the player to input data regarding settlements, and get return on investment figures as well as projected figures where several variables come into play.

    Could be interesting.

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