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  1. #1

    Default Re: Experiance

    Got my self a Q?
    Do the mods (i.e.BC, SS) have a different experience system to vanilla M2TW. Something like, say missile troops exp. does raise missile damage (similar to RTW's experience system)

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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Experiance

    Its hardcoded
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  3. #3

    Default Re: Experiance

    Missile units do gain accuracy with experience. I reported a series of very thorough trials which I ran a few months back which a search of this forum and another should reveal. The increase is not a huge difference for each chevron but is enough to make getting then promoted worthwhile. They get an accuracy bonus for each chevron - not just for each chevron color level. (It may be that the increased accuracy helps to torch siege equipment, but I have no data on that.) There is a very significant difference in accuracy between zero chevron units and level 9s.

  4. #4

    Default Re: Experiance

    Quote Originally Posted by Old Geezer View Post
    Spoiler Alert, click show to read: 
    Missile units do gain accuracy with experience. I reported a series of very thorough trials which I ran a few months back which a search of this forum and another should reveal. The increase is not a huge difference for each chevron but is enough to make getting then promoted worthwhile. They get an accuracy bonus for each chevron - not just for each chevron color level. (It may be that the increased accuracy helps to torch siege equipment, but I have no data on that.) There is a very significant difference in accuracy between zero chevron units and level 9s.


    I wasn't aware of an accuracy factor for missile units, but it actually does make more sense for experienced missile troops to get more kills by hitting their mark more often. Much thanks, Old Geezer.
    Regarding your other post, are cavalry the easiest to reach L9 exp? Using your donor method, how many turns (or maybe battles) before you get your first gold chevron unit? I'm considering trying out your method, but just want to know how hectic it could be

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  5. #5
    Member Member G^2's Avatar
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    Default Re: Experiance

    @glyphz

    As PBI stated, cavalry are the easiest units to gain experience with mainly because they can chase down routing infantry. Although routers don't give as much experience as killing a non-router, in most battles your prisoners usually out number your actual kills.

    @ Old Geezer

    Now that you mention it I remember your threads on experience with missile units (which were quite helpful), sorry I didn't mention them in my earlier post.
    Last edited by G^2; 07-09-2008 at 00:50.
    A mind is its own place, and in itself
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  6. #6

    Default Re: Experiance

    Cavalry are definitely easier for me to get up to level 9. Before I started extreme donor manipulation it took a lot longer to get up to level 9. I now have been getting some double promotions. Last night I had a cavalry go from level 3 to level 7, because the recieving unit was down to about 6 men. It does require a lot of micromanagement and one is normally limited to doing this only once per turn in a settlement (at least per unit type). One additional note: the plague and rebels are to be welcomed. Yes, welcomed! You gotta get some of these guys to retire so they can get promoted. Even a forlorn attack with no success and few kills is worthwhile. The more men out of a unit the higher that unit can get promoted. This is a shameless, guiltless, fun exploit, if you like the colors silver and gold. Gold chevroned jinetes really are effective against bodyguards - I just wish they had more javelins (might as well have
    AK-47s then). In my presen SS campaign is is just over turn 50 and I have several gold chevroned jinetes (at least 4) and a couple of gold mailed knights with several just waiting to get retrained. I have one brand spanking unused Knights of Santiago and will try and remember to keep records of how long promotions take. The problem is that it will take them over 10 years to get anywhere near an enemy, unless I attack one of my "friends" unless some cooperative rebels appear. (I may just use the character_reset "enhanced game function" (cheat) to have a general escort the unit to unfriendly territory. (SS is great, but it is so slow and I have little time left (52 days) to finish 3 current campaigns before I retire and go off camping in the mountains probably to fall into a crack on a 14er in Colorado not to be found until the spring thaw.) (I may have to take my computer to work to finish these.)

    In regards to promotions, I have recently fought several battles in one turn with a single army and noticed that the generals never get an effect nor has a unit been promoted twice in a turn. Is this a programmed limit do you think or have I just run into a strange string of circumstances?

  7. #7
    Member Member G^2's Avatar
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    Default Re: Experiance

    @Old Geezer

    If you mean by promoted, gaining cheverons and or comand stars, I had a general (Knights Templar SS) last night gain a Heroic Victory over the Fatmids defending a Castle. He captured around 250 enemy troops and killed about 40. Went from one bronze cheveron to three silver cheverons and two comand stars to four. I've also fought more than one battle in one turn and have recieved promotions from each battle (I think).
    Last edited by G^2; 07-09-2008 at 21:11.
    A mind is its own place, and in itself
    Can make a Heav'n of Hell, a Hell of Heav'n.

    John Milton

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