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Thread: Unit Size On Huge Setting

  1. #1

    Default Unit Size On Huge Setting

    Hello all...

    I have the game set to huge unit sizes...and yet the largest units I see are 150 men. Peasants are 150...and the largest cavalry unit I'm seeing is 80.

    Is this accurate? What happened to the old 200 men per unit? Is that not the case in m2?

    I know I can edit the sizes myself, but just curious if there's an issue with my game or if this is in fact the correct # of men per unit on the huge setting.

    Thanks.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Unit Size On Huge Setting

    They are capped at 150
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  3. #3

    Default Re: Unit Size On Huge Setting

    Quote Originally Posted by FactionHeir View Post
    They are capped at 150
    Reliable again huh faction? Thanks for response...

    When you say capped...do you mean that even the modding community can't increase the unit size beyond 150?

    I'm not complaining...if 150 is the largest I can see, 150 is fine. Just wanted to make sure my copy is "working as intended" as I am used to 200 in mtw and rtw.

    Thanks

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Unit Size On Huge Setting

    Yeah, this is why at huge sizes, the non 60 base units have a slight advantage in numbers.

    The smallest number in EDU was I think 5 or 6. The max is 60. Anything outside of those numbers will CTD.
    The game uses a hardcoded multiplier for the larger settings.
    Last edited by FactionHeir; 07-08-2008 at 00:12.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  5. #5

    Default Re: Unit Size On Huge Setting

    Makes sense...and thanks again.

    As said, just seemed smaller to me than previous titles and wanted to make sure everything was on the up and up.

  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Unit Size On Huge Setting

    Quote Originally Posted by FactionHeir View Post
    They are capped at 150
    Are you sure about that? I thought that the hard coded cap was 250. The multiplier on huge is 2.5 which means that if you change the amount of soldiers in the EDU you can have 250 on the battlefield. There are some players who have set the number of soldiers to 96 (gives 240 soldiers) because 250 would cause CTD's, but they have played with units of 240 men on the battlefield.
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  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Unit Size On Huge Setting

    Quote Originally Posted by Monsieur Alphonse View Post
    Are you sure about that? I thought that the hard coded cap was 250. The multiplier on huge is 2.5 which means that if you change the amount of soldiers in the EDU you can have 250 on the battlefield. There are some players who have set the number of soldiers to 96 (gives 240 soldiers) because 250 would cause CTD's, but they have played with units of 240 men on the battlefield.
    You cannot set it above 60. 60*2.5 = 150.
    Trust me, I tried boosting the aztecs before.
    Last edited by FactionHeir; 07-08-2008 at 10:30.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  8. #8

    Default Re: Unit Size On Huge Setting

    I am interested in finding where this "hard coded multiplier " is in the files. I do not think it is hard coded. Unless I am mistaken there is somewhere to set a multiplier against the base (60?) number.

    But my real question is where do you set the multiplier so that you don't need to iterate a three digit number for each unit or type?

    BTW I have units set to max at 240, and have set various units at between 200 for swordsmen and some other units varying between 160 and 235. My favorite is to place 160 gunmen just in front of 240 pikemen giving full effect and protection with 2 rows of guns and 3 rows of pikes: the gunmen having the security of extended pikes at there shoulders. It is by far the most effective combo I have developed. Placing some javelinmen just behind the pikes makes the most perfect formation.


    But again my question is:where do you set the multiplier so that you don't need to iterate a three digit number for each unit or type?
    Ignorance is the greatest threat to democracy.

  9. #9
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Unit Size On Huge Setting

    I remember reading about a realism mod in twcenter that increased the maximum unit size to 250.
    OP you might wanna search for that over there because I don't think I made a mistake with the numbers.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  10. #10

    Default Re: Unit Size On Huge Setting

    As factionheir stated the max in m2tw is 153 with captain, banner and general. In Kingdoms the number is aumented I believe to 250(?)

  11. #11
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Unit Size On Huge Setting

    Quote Originally Posted by decimator22 View Post
    As factionheir stated the max in m2tw is 153 with captain, banner and general. In Kingdoms the number is aumented I believe to 250(?)
    Ah, so it's a Kingdoms change. Thanks for the info.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

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