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  1. #1
    Member Member Gaiseric's Avatar
    Join Date
    Jan 2006
    Location
    USA
    Posts
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    Default Removing boiling oil

    Hi, I am back again after a long break, but this time I am playing RTW with the Rome Total Realisim Mod. RTW with RTR seems to have boiling oil too. The fix above worked for MTW2 but I cant seem to find the right files to remove in RTR to get rid of the boiling oil? I am not even sure what files to look in or what to change? I'll post some files here and hope that they can help.

    Heres: descr_burning_oil_effects.txt

    Spoiler Alert, click show to read: 
    effect burning_oil
    {
    type particle
    {
    texture battlefield/fire/Oil_1.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2, 2.5
    age_range 1.0, 1.5
    grow_range 1, 2
    vel_range 1,1
    fade_time 1
    die_size 4, 12
    colour 255, 238, 238
    alpha_max 150 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,-6.0,0

    emitter cone
    {
    density 50 ; how many particles per second
    emitter_falloff_dist 400 ; distance in meters to reduce emission over
    emitter_falloff_bias .8 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }

    effect burning_oil_steam_1
    {
    type particle
    {
    texture battlefield/fire/Oil_particle_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range .5,2.5
    age_range 0, .5
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 6
    colour 255,255,255
    alpha_max 100 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,-3.0,0

    emitter cone
    {
    density 12.5// ; how many particles per second
    emitter_falloff_dist 50 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }


    effect burning_oil_steam_4
    {
    type particle
    {
    texture battlefield/fire/smoke5.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range .5,4
    age_range 0,4
    grow_range .2, 1.1
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 5
    colour 255,255,255
    alpha_max 80 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,.1,0

    emitter cone
    {
    density 2.5// ; how many particles per second
    emitter_falloff_dist 30 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.7 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }


    effect_set burning_oil_set
    {
    lod 1000
    {
    burning_oil
    burning_oil_steam_1
    burning_oil_steam_4
    }
    }



    ;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;

    effect burning_oil_steam
    {
    type particle
    {
    texture battlefield/fire/Oil_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2.8, 5
    age_range 0, .5
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 12
    colour 170,170,170
    alpha_max 200 ; maximum alpha value
    spin_rate 0.1, -0.1
    acceleration 0, 1, 0

    emitter circle
    {
    density 6 ; how many particles per second
    emitter_falloff_dist 30 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 5 ; radius of circle in meters
    }
    }
    }

    effect burning_oil_steam_2
    {
    type particle
    {
    texture battlefield/fire/Oil_particle_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2,7
    age_range 0.2, 0.7
    grow_range 0,1
    vel_range 0.5, 1.0
    fade_time 1
    die_size 2,7
    colour 255, 225, 255
    alpha_max 170 ; maximum alpha value
    spin_rate -0.2,0.2
    acceleration 0, 1, 0

    emitter circle
    {
    density 6 ; how many particles per second
    emitter_falloff_dist 70 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 3.8 ; radius of circle in meters
    }
    }
    }

    effect burning_oil_steam_3
    {
    type particle
    {
    texture battlefield/fire/smoke.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2.8, 5
    age_range 0.1,5
    grow_range 1, 1.4
    vel_range 0.5, 1.0
    fade_time 2
    die_size 4, 6
    colour 255,255,255
    alpha_max 120 ; maximum alpha value
    spin_rate 0.2, -0.2
    acceleration 0, .5, 0

    emitter circle
    {
    density 3 ; how many particles per second
    emitter_falloff_dist 50 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 6.5 ; radius of circle in meters
    }
    }
    }


    effect burning_oil_Fire
    {
    type particle
    {
    texture battlefield/fire/smoke2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2, 3
    age_range 0, 1
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 2
    die_size 4, 9
    colour 170,170,170
    alpha_max 150 ; maximum alpha value
    spin_rate 0.1, -0.1
    acceleration 0, 1, 0
    system_radius 10

    emitter circle
    {
    density 3 ; how many particles per second
    emitter_falloff_dist 60 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 3.5 ; radius of circle in meters
    }
    }
    }


    effect_set burning_oil_steam_set
    {
    lod 1000
    {
    burning_oil_steam
    burning_oil_steam_2
    burning_oil_steam_3
    burning_oil_Fire
    }
    }


    Heres: descr_effects_burning_oil.txt

    Spoiler Alert, click show to read: 
    effect burning_oil
    {
    type particle
    {
    texture battlefield/fire/Oil_1.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2, 2.5
    age_range 1.0, 1.5
    grow_range 1, 2
    vel_range 1,1
    fade_time 1
    die_size 4, 12
    colour 255, 238, 238
    alpha_max 150 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,-6.0,0

    emitter cone
    {
    density 50 ; how many particles per second
    emitter_falloff_dist 400 ; distance in meters to reduce emission over
    emitter_falloff_bias .8 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }

    effect burning_oil_steam_1
    {
    type particle
    {
    texture battlefield/fire/Oil_particle_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range .5,2.5
    age_range 0, .5
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 6
    colour 255,255,255
    alpha_max 100 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,-3.0,0

    emitter cone
    {
    density 12.5// ; how many particles per second
    emitter_falloff_dist 50 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }


    effect burning_oil_steam_4
    {
    type particle
    {
    texture battlefield/fire/smoke5.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range .5,4
    age_range 0,4
    grow_range .2, 1.1
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 5
    colour 255,255,255
    alpha_max 80 ; maximum alpha value
    spin_rate 0, 0
    acceleration 0,.1,0

    emitter cone
    {
    density 2.5// ; how many particles per second
    emitter_falloff_dist 30 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.7 ;

    angle 15 ; angle of cone in degrees
    }
    }
    }


    effect burning_oil_light
    {
    type light
    {

    keyframe_colour
    {
    0.05, 240, 100, 0
    0.1, 240, 130, 0
    0.15, 240, 80, 0
    0.2, 240, 140, 0
    0.25, 240, 70, 0
    0.3, 240, 120, 0
    }

    keyframe_radius
    {
    0.05, 10
    0.1, 10.2
    0.15, 9.8
    }
    }
    }

    effect_set burning_oil_set
    {
    lod 1000
    {
    burning_oil
    burning_oil_steam_1
    burning_oil_steam_4
    burning_oil_light
    }
    }



    ;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;

    effect burning_oil_steam
    {
    type particle
    {
    texture battlefield/fire/Oil_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2.8, 5
    age_range 0, .5
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 1
    die_size 4, 12
    colour 170,170,170
    alpha_max 200 ; maximum alpha value
    spin_rate 0.1, -0.1
    acceleration 0, 1, 0

    emitter circle
    {
    density 6 ; how many particles per second
    emitter_falloff_dist 30 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 5 ; radius of circle in meters
    }
    }
    }

    effect burning_oil_steam_2
    {
    type particle
    {
    texture battlefield/fire/Oil_particle_2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2,7
    age_range 0.2, 0.7
    grow_range 0,1
    vel_range 0.5, 1.0
    fade_time 1
    die_size 2,7
    colour 255, 225, 255
    alpha_max 170 ; maximum alpha value
    spin_rate -0.2,0.2
    acceleration 0, 1, 0

    emitter circle
    {
    density 6 ; how many particles per second
    emitter_falloff_dist 70 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 3.8 ; radius of circle in meters
    }
    }
    }

    effect burning_oil_steam_3
    {
    type particle
    {
    texture battlefield/fire/smoke.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2.8, 5
    age_range 0.1,5
    grow_range 1, 1.4
    vel_range 0.5, 1.0
    fade_time 2
    die_size 4, 6
    colour 255,255,255
    alpha_max 120 ; maximum alpha value
    spin_rate 0.2, -0.2
    acceleration 0, .5, 0

    emitter circle
    {
    density 3 ; how many particles per second
    emitter_falloff_dist 50 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 6.5 ; radius of circle in meters
    }
    }
    }


    effect burning_oil_Fire
    {
    type particle
    {
    texture battlefield/fire/smoke2.tga

    sprite_origin 0.15, 0.15
    sprite_size 0.7, 0.7
    size_range 2, 3
    age_range 0, 1
    grow_range .2, 1.4
    vel_range 0.5, 1.0
    fade_time 2
    die_size 4, 9
    colour 170,170,170
    alpha_max 150 ; maximum alpha value
    spin_rate 0.1, -0.1
    acceleration 0, 1, 0
    system_radius 10

    emitter circle
    {
    density 3 ; how many particles per second
    emitter_falloff_dist 60 ; distance in meters to reduce emission over
    emitter_falloff_bias 0.5 ;

    radius 3.5 ; radius of circle in meters
    }
    }
    }


    effect_set burning_oil_steam_set
    {
    lod 1000
    {
    ; burning_oil_steam
    ; burning_oil_steam_2
    ; burning_oil_steam_3
    ; burning_oil_Fire
    }
    }


    There is no mention of either oil, burnig_oil, boiling_oil, or an oil_level in: export_descr_buildings.txt or descr_walls.txt. I can also post those here later if you need them. Thanks

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Removing boiling oil

    Split and moved to RTW MQ
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3

    Default Re: Removing boiling oil

    Look HERE

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

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