#6 HighwaysOriginally Posted by zera133
Maybe add the building option of "Roadways" or "Highways." This offers speedy access to neighboring provinces with roads. Say I have a Highway build in Anjoy, Ile de France, Lorraine, and Franconia. I can move troops from Anjoy to Lorraine. Normally a 2-tern move, but now it's done in one. I mean Alexander the Great moved his 40,000 man army through hundreds of miles of some of the roughest terrain the world can offer, fighting and moving, in a total of 7 years. That's pretty freakin' impressive, but I can't move even 100 troops across all of Britain in 1 year on foot. But to balance, maybe make the maximum extent 2 or 3 provinces. And, AND, increase the likelihood of rebels or "highwaymen" along those routs.
And something else I've seen incorporated into M2:TW...
#7 Siege Ladders/Towers
I would very much like to see infantry more able to scale the walls in more locations then just beating their heads against the gatehouse. And a Tower would do the same, just add more protection as they approach the walls. But eh, that's just me.
It would also mean that rampart defense would be needed, also seen in M2:TW (I don't own it, but I like some pretty screenshots!).
Of course, many more siege options would be neat. Like during the siege window that pops up telling you the casualties on each side and how long it will be... there would be buttons at the bottom with things you could invoke. All would need certain percentage chances of success, based on generalship or valor of Besieging General, size of defending garrison, or somesuch. Or make the addition of a couple of siege-specialty units.
-Poison Water Supply: Exponentially increases the casualties of defenders each year (added to the exponential increase of regular sieges), or you could use a trebuchet to launch a few rotting cows inside the walls, lol.
-Under Mining the Walls: This would send you into the Tactical Battle just like attacking the castle, but it would either reduce a section of wall or several sections. This would depend on the success percentage mentioned above.
-etc...
Also, though, I've often wondered about certain castles like Constantinople. This place was a natural harbor, so even if cut off outside the gates, ships could continue to come into the Harbor walls (built out into the bay with great chains to block attacking ships attempting the same). I would like to see some castles like this one have an increased ability to perservere through a siege, or even be reinforced, so long as the harbor wasn't blockaded. Just a thought. It would make sure certain armies would require siege engines instead of starving them out.
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