Results 1 to 30 of 31

Thread: Monglos and Timurids

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Monglos and Timurids

    Hi, I am playing Egypt on VH/VH and here are some questions...

    When the Mongols spawned in northern Russia, they swarmed my citadel in Sarkel and kept on trying to take it. They spend like 40 turns trying to take it, never changing targets.

    Eventually they took it, of course (it immediatly rebelled, lol).

    Then the Mongols ignored it, ignored my armies around there and went all the way west.

    Are their targets always set in stone like this ?

    And will it be the same for the Timurids ?

  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: Monglos and Timurids

    I have heard that they move near the border of the map just because they are waiting for other stacks to arrive.

    And because there are 3 invasions IIRC then they would just sit near in the province where they spawned in the first place.

    But FH might know it better..

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Monglos and Timurids

    It has to do the default horde parameters are set up. Quite wonky actually and most of the time they don't work at all.
    Feel free to try my mod though where I fixed it (original post on how to fix horde factions was by me in the ORG modding wiki forum )
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4

    Default Re: Monglos and Timurids

    Well, they are dead... Apperently they thought is was a good idea to continue trying and trying and trying to take a useless bridge somewhere, guarded with a bunch of Tabardariyya. they just keep on running up to it, die, get broken and run !

    But then came the Timurids and they are simply unstoppable, lol : 3 times 5 full stack with super-elephants are simply unstoppable.

  5. #5

    Default Re: Monglos and Timurids

    Is it possible that you can shoo them off by having more troops in the area than they do? Ive had similar exp. when I was defending Antioch I had 5 stacks in the province and they would not engage over the bridge,instead they turned back to Sarkel which they took easily.

    A suggestion Yogol for the Timurids is to make small anti-elephant stacks and engage them offensively, no particular need for generals, the point of these small forces is to attack and kill elephants. A Timurid stack minus is elephant escort is not much of a problem.

  6. #6

    Default Re: Monglos and Timurids

    Quote Originally Posted by Eikon the Magistrate View Post
    A suggestion Yogol for the Timurids is to make small anti-elephant stacks and engage them offensively, no particular need for generals, the point of these small forces is to attack and kill elephants.
    Hmmm... With javelins ? Gunners ? Cannons ? I'll see how to do that. I never got this far in the game, I always win my long campaigns before these Timurids show up, but this time I turtled, just to see what they are like, hehe.

    I've been training those few camel untis that you can hire around Baghdad, but something tells me those 5 units won't kill alot of elephants, even with their golden stripes, hehe.

  7. #7
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Monglos and Timurids

    Quote Originally Posted by yogol View Post
    Hmmm... With javelins ? Gunners ? Cannons ? I'll see how to do that. I never got this far in the game, I always win my long campaigns before these Timurids show up, but this time I turtled, just to see what they are like, hehe.

    I've been training those few camel untis that you can hire around Baghdad, but something tells me those 5 units won't kill alot of elephants, even with their golden stripes, hehe.

    Siege weapons with flaming ammo + javelin cavalry.

    The idea is to have a vanguard unit that draws fire, while javelin cavalry take out elephanzers.

    P.S. Run-amok elephants do more dmg to them than your loss of stack..
    Last edited by TheLastPrivate; 07-27-2008 at 10:51. Reason: P.S.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  8. #8
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Monglos and Timurids

    When the city immediately rebels, they didn't take the city. They pillaged it and left it in anarchy.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  9. #9
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Monglos and Timurids

    ah, the famous Mongol shuffle...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  10. #10
    Revolutionary Member The New Che Guevara's Avatar
    Join Date
    Jan 2008
    Location
    Wolvertrampton, The New Mecca
    Posts
    177

    Default Re: Monglos and Timurids

    Playing Russia on easy (NOOOOOOOB), refused to take the easterly provinces 'cos i was aware of the mongols coming,

    Eventually, they came to me, as I was defending Chernigov (I think, It's the one below Moscow), seiged me for a turn, and then walked off,

    mean while, the heir apparent had sent me a mission for regicide, which I did, and then killed the new faction leader, and then tried killing more, but I've lost where the faction leader is now, on all of the armies, I can't find him.

    and they haven't taken a single province yet... losers. I'd take them out, but currently, I'm working with the HRE by declaring war on them, asking for a ceasefire, If they'll give me a province, It's actuslly working quite well... I got frankfurt and prague!
    The history of all hitherto existing society is the history of class struggle. The workers have nothing to lose but their chains. They have a world to gain. Workers of the world, UNITE! - Karl Marx, The Communist Manifesto

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO