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Thread: Are 2H animations still bugged in 1.2 ??

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  1. #1

    Default Re: Are 2H animations still bugged in 1.2 ??

    My other 2-handers seemed to work ok. The Scottish Highland swordmen and the HRE Forlorn Hope I clearly remember doing well and not having slow movements. The Varangians seem to have fast movements when attacking pikemen. Now others such as axemen just stand there and seem to parry the pikes and get in almost no swipes. Maybe the Varangians armor helps them get through without taking a bad hit so that they get swings in.

  2. #2
    Member Member amritochates's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Faction Heir: *points at signature*

    Actually I did download your 2H animations before posting this, I just wanted to be sure before implementing them. Will try out tonight and report back.



    Maybe the Varangians armor helps them get through without taking a bad hit so that they get swings in.

    Yep, you got that right, with their armor/defence ratings boosted up, they perform as expected as long as on the defensive.

    Still I have to comment that it is truly a sad state of affair, if a company is incapable of patching a problem that was reported when the game was orignally launched, that too after 3 patches till date.

    It just confirms that my approach is right: buy TW games at least a year or more after release, once they enter the bargain bin. I mean 10$ is exactly what the game is worth at vanilla. I will probably buy Kingdoms then next year after the christmas rush is over, and they are looking to clear out the shelves for new releases.
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  3. #3
    Upstanding Member rvg's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Quote Originally Posted by amritochates View Post
    It just confirms that my approach is right: buy TW games at least a year or more after release, once they enter the bargain bin. I mean 10$ is exactly what the game is worth at vanilla. I will probably buy Kingdoms then next year after the christmas rush is over, and they are looking to clear out the shelves for new releases.
    My approach is to not buy any more TW games until CA cleans up its act. I won't be shelling even $9.99 for E:TW.
    "And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman

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  4. #4

    Default Re: Are 2H animations still bugged in 1.2 ??

    I closely watched a combat between 2-handed axemen and pavaise crossbowmen last night. The axes were swung about just as often as the swords were. A lot of parrying and poking however; it looked rather stupid at x1 speed, but I guess the combat and animation are working.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Pavise crossbow swords don't swing as often as swordsmen swords I think.
    Also, the thing that is problematic about the 2H anims is that their fast anims cannot kill (non lethal) and their slowest two anims are lethal and those get interrupted most of the time pre-fix.

    Against mounted enemies, they only use fast anims and those are lethal agaisnt cavalry only
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Høvedsmann i Leidangen Member Zajuts149's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Quote Originally Posted by FactionHeir View Post
    Pavise crossbow swords don't swing as often as swordsmen swords I think.
    Also, the thing that is problematic about the 2H anims is that their fast anims cannot kill (non lethal) and their slowest two anims are lethal and those get interrupted most of the time pre-fix.

    Against mounted enemies, they only use fast anims and those are lethal agaisnt cavalry only
    Hi FactionHeir,

    Can you give a brief description of what you have done to fix the 2H bug?
    "Ar scal risa
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  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Here you go:
    https://forums.totalwar.org/vb/showp...00&postcount=3

    If used in a setting of my mod, there's also added balancing, but that's not absolutely necessary as the files alone should do a lot to fix it even in an otherwise unmodded game.
    Last edited by FactionHeir; 08-14-2008 at 14:51.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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