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Thread: Are 2H animations still bugged in 1.2 ??

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  1. #1

    Default Re: Are 2H animations still bugged in 1.2 ??

    I recently installed Medieval 2 Total War Gold, the German edition.

    - It was patched to 1.3, with 1.3 just being a patch to make different MTW versions compatible for online play, actually. So it was basically 1.2.
    - Kingdoms was 1.04, I patched it to 1.05.

    I also downloaded Faction Heir's 2H anim fix and without further mods (I do not know what he did in vanilla, I only downloaded the fixed 2H anims) it makes two handers too strong.

    The historical battle of Pavia becomes very easy with the new 2h anims. Victory guaranteed.
    With the "unfixed" 2H animations, however, it is well balanced!

    I tried some 1 vs 1 fights: HRE Zweihander vs different pike and spear units.

    The fixed 2h anims did usually more damage and won faster.
    BUT the unfixed 2h anims were good, too. They once lost due to a charge, and took longer, took more damage, but in the end also won, often easily, too.

    Later I tested vs Cavalry, hardly any difference.


    The file date of the animations is: 5. Oct .2007, 12:02



    I really did not notice 2h units underperforming.

    Or which other units should I have tested (please be specific!), axemen, halberdiers...???

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    2H vs spears (not pikes) and other 1H sword types.

    Anims without changes to balancing won't work of course, which is why VM balances units according to new anims.

    Note that in unmodded M2TW, 2H units have very high attack ratings, hence when they do eventually hit, its usually a kill, but the thing is that usually they don't get to complete a lethal attack anim.

    Historical battles are balanced by CA according to bugged anims and you will also notice them being somewhat out of whack in regards to shielded units doing better due to the shield bug having been fixed back in 1.2.

    The argument in this thread is in regards to comparing 2H anims vs infantry and pre 1.2 anims with post 1.2 anims vs cavalry.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    I have a question - is it possible to actually make the faster animations "lethal" at all?

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    You could use the related and pretty much visually identical halberd and 2H sword ones I guess.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Are 2H animations still bugged in 1.2 ??

    Ah, there would be were my confusion lied - when I think of "2hander" animations, I think of all units under it collectively - I had no idea that the swords and halberds were more effective because the faster animations were lethal.

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