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Thread: Why Turtle

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The closing arguments of Askthepizzaguy's defense.

    Play using a mod that has some AI improvements.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    Someday, somehow, I will make you laugh, Factionheir.
    #Winstontoostrong
    #Montytoostronger

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Why Turtle

    I think you did during MPC1 diplomacy
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    What? The taunting from tiny Denmark didn't strike cold fear into your heart? Even when I threatened to obliterate the Sicilian Empire?

    You've got nerves of steel, my friend. Few trifle with me and live to tell the tale.


    EDIT: Forgot to add the death vikings.

    viking

    THERE! Now fear me, foolish mortal. I mean, assistant moderator, sir.





    Have a daisy.
    Last edited by Askthepizzaguy; 08-20-2008 at 15:39.
    #Winstontoostrong
    #Montytoostronger

  5. #5

    Default Re: Why Turtle

    How much you can blitz certainly depends on the MOD you play (if any).
    Personally, it's a few simple house rules that stop me from blitzing that I use out of personal preference for a more immersive game experience. My main "rule" is to roleplay the faction leader's overall direction of his forces and management of the empire and I roleplay it as a nice guy on a mission to make his people succesfull.

  6. #6

    Default Re: Why Turtle

    The simple answer is that both turtling and blitzing are different game styles. Chalk and cheese.

    I have never really played a turtle game, but have played long campaigns before with max rep/max chivalry objectives and had a lot of fun in doing so (ie: taking down the hordes with HRE infantry based armies after diplomaticly relocating the pope to Asia minor was fun)

    I can see why people turtle(or moderately expand) as it does have a more historical aspect to the game than the 'take 45 provinces + city x/y' of the vanilla long campaign. ie: you can micro-manage an empire for a few hundred years and nurture alliances, all good fun.

    However, uberschnelling blitzkrieg provides you with the greatest opponent known to man...TIME! Far more devastating than any AI*

    (* - I realise that by posting this, I may attract the attention of an AI-driven hegemonising swarm in a far off galaxy, who will subsequently abandon their galactic blitzing and proceed to Sol at 233 kilolights to teach the dumb apes a lesson; in which case it's all ATPG's fault )

    Also, for record speed blitzing it's not a simple matter of overwhelming the PLAI with outrageous stacks of unwashed peasants and militia, as this is a sign of using too many troops in too few places at once.

    The reality is you have to fight a lot of offensive battles with threadbare armies against tough odds, as opposed to the Turtle defending castles/cities/terrain against the AI with a well armoured and upgraded garrison of elite troops, and generally advance warning of enemy incursions via spies/watchtowers etc so giving time to train extra men and recruit mercs/reinforce areas before the AI siege stack trundles into view.

    So in all, two very different playstyles for different objectives.

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