On this game maybe, didn't you hear about the German secret weapon in WWII? They had an uber terrorist spy tank pizza man thing.
On this game maybe, didn't you hear about the German secret weapon in WWII? They had an uber terrorist spy tank pizza man thing.
Alright kids, back on topic now will ya.
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Righto Grandpa
I think I read in one of the Empire previews that they are adding in a "get off my land" diplomatic offer/thingy. I personally think they should adopt an EU3 aproach, where other nations can only move onto your lands if they are at war or have military access...I feel that military access is extremely pointless in M2, especially as your relations with factions have little effect on anything crucial to gameplay.
Hmm play modded, then the relations do have an impact
Get off my land would be an interesting feature in that regard, but the target faction could just say "whatever, i won't get off your land, come and get me!" though?
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
These "grey areas" as far as who the aggressor is needs to be something the other AI factions also take into consideration.
Depending upon all of the factors in the current campaign (alliances, former wars, current wars, ...everything) coalitions should be formed based off of how they view the events unfolding and how they want to get involved.
Economic sanctions, Naval attacks/blockades, sending soldiers off to be commanded by an ally faction in their own war, full blown military involvement etc- should all be options that any faction can contemplate regarding how involved they get.
Really- isnt that alrealy called The U.N.![]()
I recall reading about a "get off my lands" diplomatic option in Empire as well.
The fact is that Empire needs to have the most advanced, intelligent, reactive AI ever seen in a strategy game. That time period combined with the current engine and all of the work it's received, along with real time naval battles - demands an AI that will have even veteran players involved in brain busting strategic, logistical and diplomatic situations again and again.
It cannot fail to deliver this.
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