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Thread: Transgression

  1. #1
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Transgression

    Here's a question. I am currently playing as England, early on in the campaign while I'm still trying to take out all of the near by rebel settlements France has got a 3 unit army parked outside Caen, it's seriously hampering my troop movements, as they are in my region it's counts as Transgression but what can do to make them go away without initating war? My diplomats can't go to Paris and ask the French army to get off my land. Normally if the player is the offender than they'll get the 'relation worsened' message. The question is; What can you to make a netural army to leave your region without initiating war?

  2. #2

    Default Re: Transgression

    Off the top of my head?

    1) Assassinate the general of that army.

    2) Bribe the army.

    3) Move one of your own armies into one of their provinces, or park it basically right in front of that army on your own lands...sit back and wave @ the enemy and see if they'll attack.

    However, what confuses me here is how you're not at war with them. If they've been on your land for multiple turns...how are you not at war?

  3. #3
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Transgression

    Quote Originally Posted by ArtistofWarfare View Post
    Off the top of my head?

    1) Assassinate the general of that army.

    2) Bribe the army.

    3) Move one of your own armies into one of their provinces, or park it basically right in front of that army on your own lands...sit back and wave @ the enemy and see if they'll attack.

    However, what confuses me here is how you're not at war with them. If they've been on your land for multiple turns...how are you not at war?
    1) Doesn't work, especially since they don't have a general (captain).

    2) That would work, but I was hoping for a diplomatic triumph instead of paying a dime to any of them

    3) That is acceptable, but I'm trying to avoid war with them even if they attack me first.

    I didn't only have this problem with England. I had this thing plenty of times with other factions beforehand, just didn't think it enough to post it here. It does seems very strange though.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Transgression

    Afaik if its parked there, your relations don't suffer. It suffers only each time you cross borders.
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  5. #5
    Member Member Carlos Matthews's Avatar
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    Default Re: Transgression

    I trick I use is to just park an army in their red zone, normally they get the hint (or seem to) and move on.
    Nothing To Display

  6. #6
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Transgression

    Quote Originally Posted by FactionHeir View Post
    Afaik if its parked there, your relations don't suffer. It suffers only each time you cross borders.
    The Relation Worsened message only appears when the player transgresses into other factions' regions, when the AI does it nothing happens, the player does get upset though.

    Quote Originally Posted by Carlos Matthews View Post
    I trick I use is to just park an army in their red zone, normally they get the hint (or seem to) and move on.
    Worth a try.

  7. #7
    Member Member Nebuchadnezzar's Avatar
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    Default Re: Transgression

    Assasinate their Faction Leader and hope the next in line has low authority. Hopefully the army will turn rebel in a couple of turns.

    Improving relations or a token cash gift of 100 florins sometimes does the trick.

  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Transgression

    I have a very effective tactic for removing AI armies from my land. First, I pull out my blood-stained plastic picnic spoon which I used to decapitate the leaders of 12 factions, and...

    hey, where are you going?
    #Winstontoostrong
    #Montytoostronger

  9. #9
    Member Member Marauder's Avatar
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    Default Re: Transgression

    Quote Originally Posted by Askthepizzaguy View Post
    I have a very effective tactic for removing AI armies from my land. First, I pull out my blood-stained plastic picnic spoon which I used to decapitate the leaders of 12 factions, and...

    hey, where are you going?
    Intimidation always works. France did the same thing to me when I played as England. They kept a near-full stack next to Bordeux for ~10 turns and never attacked. They'd cycle their king in and out of it between Paris every couple turns. It was annoying because I had to keep Bordeux fully garrisoned in case they did attack. Milan eventually attacked another French settlement and France sent their army to fight.

  10. #10
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Transgression

    Personally, if even an ally sends an army into my lands, I them in front of their children and feed their heads to my horses. I don't put up with border offenses.
    Last edited by Askthepizzaguy; 09-06-2008 at 00:32.
    #Winstontoostrong
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  11. #11

    Default Re: Transgression

    Quote Originally Posted by Askthepizzaguy View Post
    Personally, if even an ally sends an army into my lands, I them in front of their children and feed their heads to my horses. I don't put up with border offenses.
    If an ally chooses to disrespect my borders I like to send "subtle" messages to him in the form of repeated, frustrating, deliberate acts of terrorism inside of his most lucrative cities.

    So basically- sure, you can keep your army there...as long as I can keep blowing things up inside of your cities and sitting back with a confused "I dunno anything about it" look on my face.

    I don't tolerate border offenses either. But I don't respond to them first by putting my own army out onto the battlefield. I just like to give the other faction a little sneak peak into the kind of war they'd be getting involved in if that army has any bad intentions.

    If my ally chooses to attack with that army during this "phase", well a) he broke the alliance b) he started the war with an attack c) he's already been getting worn down by my assassins d) he has absolutely zero element of surprise.

    p.s.- If applicable and possible, I'll also surround their naval fleets with my own fleets and park ships near their ports. So basically, yes- border offenses by my ally on my own lands are basically the precursor to total war for me.
    Last edited by ArtistofWarfare; 09-03-2008 at 01:20.

  12. #12
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Transgression

    Quote Originally Posted by ArtistofWarfare View Post
    If an ally chooses to disrespect my borders I like to send "subtle" messages to him in the form of repeated, frustrating, deliberate acts of terrorism inside of his most lucrative cities.

    So basically- sure, you can keep your army there...as long as I can keep blowing things up inside of your cities and sitting back with a confused "I dunno anything about it" look on my face.

    I don't tolerate border offenses either. But I don't respond to them first by putting my own army out onto the battlefield. I just like to give the other faction a little sneak peak into the kind of war they'd be getting involved in if that army has any bad intentions.

    If my ally chooses to attack with that army during this "phase", well a) he broke the alliance b) he started the war with an attack c) he's already been getting worn down by my assassins d) he has absolutely zero element of surprise.

    p.s.- If applicable and possible, I'll also surround their naval fleets with my own fleets and park ships near their ports. So basically, yes- border offenses by my ally on my own lands are basically the precursor to total war for me.
    I d much the same.

    But I kill people!
    TosaInu shall never be forgotten.

  13. #13
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Transgression

    Quote Originally Posted by ArtistofWarfare View Post
    If an ally chooses to disrespect my borders I like to send "subtle" messages to him in the form of repeated, frustrating, deliberate acts of terrorism inside of his most lucrative cities.

    So basically- sure, you can keep your army there...as long as I can keep blowing things up inside of your cities and sitting back with a confused "I dunno anything about it" look on my face.

    I don't tolerate border offenses either. But I don't respond to them first by putting my own army out onto the battlefield. I just like to give the other faction a little sneak peak into the kind of war they'd be getting involved in if that army has any bad intentions.

    If my ally chooses to attack with that army during this "phase", well a) he broke the alliance b) he started the war with an attack c) he's already been getting worn down by my assassins d) he has absolutely zero element of surprise.

    p.s.- If applicable and possible, I'll also surround their naval fleets with my own fleets and park ships near their ports. So basically, yes- border offenses by my ally on my own lands are basically the precursor to total war for me.

    That is preferable to fighting... but the AI can't take a hint! deliberate terrorism doesn't work, and when you attack the AI army in your land they'll get upset and start crying over your 'cruel, unprovoked attack on them.

  14. #14
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Transgression

    Nothing is preferable to fighting. That's why I bought this game.
    #Winstontoostrong
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  15. #15
    Member Member Daan O's Avatar
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    Default Re: Transgression

    Never knew Pizza Guys where that dangerous
    You may not be interested in war, but war is interested in you. ~ Leon Trotsky

  16. #16
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Transgression

    I am the most dangerous pizzaguy alive.

    #Winstontoostrong
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  17. #17
    Member Member Ferret's Avatar
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    Default Re: Transgression

    On this game maybe, didn't you hear about the German secret weapon in WWII? They had an uber terrorist spy tank pizza man thing.

  18. #18
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Transgression

    Alright kids, back on topic now will ya.
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  19. #19
    Member Member Ferret's Avatar
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    Default Re: Transgression

    Righto Grandpa

    I think I read in one of the Empire previews that they are adding in a "get off my land" diplomatic offer/thingy. I personally think they should adopt an EU3 aproach, where other nations can only move onto your lands if they are at war or have military access...I feel that military access is extremely pointless in M2, especially as your relations with factions have little effect on anything crucial to gameplay.

  20. #20
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Transgression

    Hmm play modded, then the relations do have an impact

    Get off my land would be an interesting feature in that regard, but the target faction could just say "whatever, i won't get off your land, come and get me!" though?
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  21. #21
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Transgression

    Quote Originally Posted by Elite Ferret View Post
    I think I read in one of the Empire previews that they are adding in a "get off my land" diplomatic offer/thingy. I personally think they should adopt an EU3 aproach, where other nations can only move onto your lands if they are at war or have military access...I feel that military access is extremely pointless in M2, especially as your relations with factions have little effect on anything crucial to gameplay.
    That's the idea, Military access in MII is totally useless. That feature would be very welcome.

    Quote Originally Posted by FactionHeir View Post
    Hmm play modded, then the relations do have an impact

    Get off my land would be an interesting feature in that regard, but the target faction could just say "whatever, i won't get off your land, come and get me!" though?
    Then they are being unreasonable and that should count as a declearation of war.

  22. #22

    Default Re: Transgression

    Quote Originally Posted by Elite Ferret View Post
    Righto Grandpa

    I think I read in one of the Empire previews that they are adding in a "get off my land" diplomatic offer/thingy. I personally think they should adopt an EU3 aproach, where other nations can only move onto your lands if they are at war or have military access...I feel that military access is extremely pointless in M2, especially as your relations with factions have little effect on anything crucial to gameplay.
    I recall reading about a "get off my lands" diplomatic option in Empire as well.

    The fact is that Empire needs to have the most advanced, intelligent, reactive AI ever seen in a strategy game. That time period combined with the current engine and all of the work it's received, along with real time naval battles - demands an AI that will have even veteran players involved in brain busting strategic, logistical and diplomatic situations again and again.

    It cannot fail to deliver this.

  23. #23

    Default Re: Transgression

    Quote Originally Posted by Quintus.JC View Post
    That's the idea, Military access in MII is totally useless. That feature would be very welcome.



    Then they are being unreasonable and that should count as a declearation of war.
    These "grey areas" as far as who the aggressor is needs to be something the other AI factions also take into consideration.

    Depending upon all of the factors in the current campaign (alliances, former wars, current wars, ...everything) coalitions should be formed based off of how they view the events unfolding and how they want to get involved.

    Economic sanctions, Naval attacks/blockades, sending soldiers off to be commanded by an ally faction in their own war, full blown military involvement etc- should all be options that any faction can contemplate regarding how involved they get.

  24. #24
    Member Lancome's Avatar
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    Default Re: Transgression

    Really- isnt that alrealy called The U.N.

  25. #25
    Banned Kadagar_AV's Avatar
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    Default Re: Transgression

    Quote Originally Posted by ArtistofWarfare View Post
    I recall reading about a "get off my lands" diplomatic option in Empire as well.

    The fact is that Empire needs to have the most advanced, intelligent, reactive AI ever seen in a strategy game. That time period combined with the current engine and all of the work it's received, along with real time naval battles - demands an AI that will have even veteran players involved in brain busting strategic, logistical and diplomatic situations again and again.

    It cannot fail to deliver this.

    Never underestimate this companys ability to fail when it comes to AI...

    I mean seriosly, what other company would DARE ship a game with passive AI? Kudos for having the guts to do so...

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