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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Gameroom Chess Tourney?

    Game started
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Gameroom Chess Tourney?

    If anyone's interested, Ichi won a good game.
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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom Chess Tourney?

    I'd be interested in a friendly game.

    I'm terribly rusty though. And if you're a really good player, tell me before the game so I can prepare for my inevitable death.
    #Winstontoostrong
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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Gameroom Chess Tourney?

    Quote Originally Posted by Askthepizzaguy View Post
    I'd be interested in a friendly game.

    I'm terribly rusty though. And if you're a really good player, tell me before the game so I can prepare for my inevitable death.
    I can play now. Csargo on the chess.com site, just send me a message.
    Last edited by Csargo; 10-26-2008 at 07:27.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Gameroom Chess Tourney?

    ATPG won our game.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom Chess Tourney?

    Commentary for the ATPG-Ichigo game, provided by ATPG.

    Spoiler Alert, click show to read: 
    1. e4 e5

    Standard opening move,
    and a good reply.

    2. Nf3 b5

    White: Developing move, attacking undefended pawn, prepares kingside castle.

    Black: opens room for his bishop, but advances pawn far enough to be captured "with tempo", meaning white can move his bishop, preparing for castling, and take a free pawn. Generally not advisable, but sometimes can be used to harass the bishop and force it to waste time moving again and again, eventually landing on a less useful square. This can be a viable tactic, if there is a plan behind it that is well-thought out in advance. If white is given oppurtunities to develop and capture at the same time, it doesn't waste a move. Avoid allowing white to do this.

    3. Bxb5 c6

    White: Takes the pawn with tempo, prepares castling. If bishop is harassed, it can be evenly traded away with no real loss for white, and he is up a pawn.

    Black: This pawn move does harass the enemy bishop, and prepares pawn to d5, which attacks white's center pawns and opens up a lot of space for Black to move his pieces. White is advised to move his bishop to a useful square, but not move it too many times. White can move it to a4, but it has limited scope from here and doesn't aid white in his attack.

    4. Bc4 Ba6

    White: Bishop moves to attack central squares, and less obviously, black's kingside bishop pawn at f7. This can be a useful tactic in most games, but black has good chances in the center right now, even though he is down a pawn.

    Black: Attacks white's bishop, offering a fair trade and forcing white to waste more time in the process. White, because his bishop is more active in the center and better positioned on the board, declines the trade, because his one pawn advantage is not a large enough advantage to bother pressing with even trades, though he does not fear even trades here.

    Useful tip- When not to trade: If you're behind in material and it doesn't give you a real advantage, and also when the piece you are trading away is better than the one you're getting, either in actual value or in positional value. Here, white's bishop is better positioned and is more active in the center and attacking black's position. Trade is acceptible, but not trading is better.

    5. d3 Qa5+

    White: Defends the good Bishop and frees his black-square bishop, defends center king pawn. If the trade happens, the doubled pawn then on c4 would actually help defend white's center anyway, and is easily defended by the b pawn. Downside: reduces white's bishop's mobility, making it an easier target.

    Black: Attacks white's king with check, defends center pawn. Black's queen is in a position of attack, but doesn't have the necessary support of the rest of Black's army. Black's Knight is stuck on it's original square due to the pawns and bishop, and the Queen Rook is trapped because of this. Black's kingside is totally undeveloped, though he's not in immediate danger.

    6. Nc3 Be7

    White: Blocks the Queen attack and limits the squares she can move to. Defends the center pawn and also the squares being attacked by the bishop, helping to prevent pawn moves. White can safely caste Kingside now, because Black is not developing over there.

    Black: Develops his bishop to a good square, although possibly aiding the Queenside attack with Bb4 could be interesting, adding pressure and threatening trades to open up space and force doubled pawns.

    7. O-O Bc5

    White castles Kingside, and now is in no real danger from Black's attack.

    Black moves the Bishop twice, could have saved time by moving here last move.

    8. Be3 Bxe3

    White develops his Bishop and defends White's kingside formation from attack, counterattacks black's bishop.

    Black takes the bishop, which moves the bishop a third time for no gain. Generally not advisable to repeatedly move a piece and then trade it, because all positional gains from moving the piece are then lost, and the even trade means no material advantage was won. The net result is lost time here.

    Useful Tip- When not to trade: When moving a piece repeatedly, trading it away causes that time to be lost. Forcing the opponent to waste time taking the piece is more advisable in some situations, avoiding the trade or continuing to develop might be a better idea.

    9. fxe3 Qb6

    White: Takes the bishop and opens a file on the F file. This file is partially open, because white has no pawns between his rook and the black position. White is unable to exploit this point, because the action takes place elsewhere.

    Black: Queen to b6 attacks two undefended pawns. The best move for White is to defend both with his queen, but that forces her into a more passive role, and makes the white rooks remain disconnected from one another for now. White must make his rooks more active than black's rooks, who are both very passive and unable to move.

    10. Qc1 Nf6

    White defends both pawns, holding the position together.

    Black develops his knight, which gains time he lost earlier and prepares castling. Good move.

    11. Nxe5 O-O

    White gains another pawn unchallenged by black, who is slipping behind in material.

    Black Castles, albeit on a side of the board which is open to attack by several white pieces. This position is less safe, and far from blacks' other pieces. White is however unable or unwilling to press the advantage here, preferring a slower game.


    12. a4 Qb4

    White opens space for his trapped rook, and takes away a square from the black bishop and queen. This pawn is defended by two pieces, and begins to cramp black's queenside game.

    Black takes advantage of the hole provided by white's pawn move. However, no real gain was made by moving her here, and she becomes a target inside white's territory, aiding to her downfall.

    13. Ra3 d6

    White threatens to pin black's queen to one of two squares, both are disastrous for her. Best to retreat here.

    Black counters with an attack on white's knight. Since white is ahead, he could in theory risk the entire knight and just go on a queen hunt. This is what white elects to do.

    14. Rb3 Qc5

    The black queen is forced onto one of two bad squares, and now has only one escape square. Black is in serious danger here. If 14....Qa5, then 15 Rxb8, Raxb8, (or Rfxb8), Nxc6 forking the Queen and Rook.

    Advice: check out this position... it's useful in learning to avoid queen traps.


    15. d4 Qxc4

    White forces the black queen to the a5 square, forcing the above fork combination. Black plays a different move which immediately loses the queen.

    Black takes the bishop, losing the queen to the knight.

    16. Nxc4 Bxc4

    White takes the queen, and then black forks the white rooks. White did not look ahead and see that, and must choose between his rooks. One rook can immediately take a knight, and then take another rook afterward if not immediately captured. The other, if moved, hangs the other rook anyway. So one rook sacrifices for the other.

    17. Rxb8 Raxb8

    Trading rook for knight is unfortunate, but White is up 3 points, and still has his queen.

    18. Rd1 Ng4

    White prepares to clear out the center and force his advantage, black is not in position to threaten the white king.

    Black advances his knight, possibly attempting to weaken the white position or be ready to fork the rook, or king, or any piece in range. However, the knight attacks nothing which is undefended and can be chased away. Better might be ...Re8, attacking the doubled pawns again.

    19. b3 Be6

    Chases the black bishop away, and defends the pawn at the same time, limiting the scope of the white square bishop.

    The Bishop moves to a square where it can be attacked again for a loss of time.

    20. d5 cxd5

    Forcing the question on the bishop, who trades pawn for pawn instead of moving back.

    21. exd5 Bf5

    White undoubles his pawn and attacks the Bishop with tempo, forcing it to move again.

    Black chooses a square where it can be attacked again, losing more time.

    22. e4 Bg6

    White forces the question on the Bishop again, and Black moves to an unfortunate square where it is rather trapped and cannot move effectively, potentially losing more time.

    23. h3 Rbc8

    White forces the black Knight to retreat with a loss of time, but Black counterattacks instead, offering a trade.

    When not to trade: When you're behind in material and it gains you nothing substantial.

    24. Qd2 Ne5

    White prefers to keep his knight, as it's helping defend the center pawns which are trapping the Bishop. He also develops his queen to a more useful square. Black develops his knight to a strong central fortified position, a good move.

    25. Qd4 Rc7

    White attacks an undefended pawn and also the black knight, which is defended, continues to defend the e pawn, and relieves the white knight so it can do other duties. A powerful centralized square. White must beware not to move his g pawn away from the g2 square, because a fork of the king and queen loses him the game.

    Black defends the pawn and prepares to double his rooks, connecting them on the open c file.

    26. Nb5 Rxc2


    White forks 3 black pieces with his knight, forcing black to lose material somewhere

    The Rook opts to take one of white's undeveloped and inactive pawns, to salvage some material. Better might be... Rd7.

    27. Nxd6 Nd7

    White regains the material and keeps the a pawn hanging for black. Black's knight is now undefended as well, and this move acts as a fork against Black's pieces. Black moves his knight to a passive square.

    28. g4 f6

    White is trying to box in the black bishop and advance his pawns to be more useful, but black counters with a space-opening move.

    29. Rd2 Rc1+

    White offers a bad trade for black, and black declines.

    30. Kf2 Rfc8

    This king move brings him closer to the center, to help assist in defense of his position. Blacks pieces are uncooperative with one another, and there is no imminent danger.

    Black connects his rooks, but misses the white knight was defending the square, preventing any advantage there.

    31. Nxc8 Rxc8

    This trade forces black into a deeper hole. White has a queen for a passive knight and passive bishop, a large advantage.

    32. Ke3 Re8

    White defends his position with his king and queen, and black double attacks the e pawn.\

    33. h4 Rxe4+

    White allows black to force a rook and bishop for queen trade, but the advantage is still white's.

    34. Qxe4 Bxe4

    Rook versus Knight game, white is up a pawn as well, with better King position. Black's knight needs to move and assert itself.

    35. Kxe4 Kf7

    Black positions his King more effectively.

    36. Rc2 a5

    White prepares to pin the knight, takes away a forking square it could have moved to, and puts his rook on an open file.

    Black prevents a knight and pawn fork, but is unable to strengthen his position further.

    37. Rc7 Ke7

    Pins the knight, and black allows the pin to continue, rendering the knight inactive.

    38. Ra7 g6

    Rook hangs the black a pawn, solidifying an advantage on the queenside which black cannot counter. The game is basically won here.

    Black tries to force a kingside advantage to counter.

    39. Rxa5 h5

    Takes a free pawn, black offers a trade.

    40. gxh5 gxh5

    Bad trade for black, simplifying the position and reducing his options and fighting strength. To be fair, black cannot do anything here to really win this game or force a draw.

    41. Ra7 Kd6

    Re-asserting the king pin, and the king unpins the black knight, trying to get better defensive position.

    42. Rxd7+ Kxd7

    White does a final calculation. He sees that with the rook and knight off of the board, black becomes powerless to stop a queenside advantage and a kingside advantage, pawn-wise. The game is finally over for black.

    43. Kf5 Kd6

    White simplifies the position. Black grabs a pawn.

    44. Kxf6 Kxd5

    Black's other pawn is lost, and white's a or h pawn will queen.

    45. Kg5 Kc5

    Black must try and stop white's queenside pawns, giving white a free hand on the kingside to win the game.

    46. Kxh5 Kb4

    Black has no more pawns, and cannot win the game.

    Black continues to try to grab the queen pawns, but if he takes the b pawn, the a pawn could queen anyway.

    47. Kg5 Kxb3

    The a pawn could queen itself, too, black's king cannot catch it. But white allows black to finish off his queenside.

    48. h5 Kxa4

    Advancing to promotion square. Black's last gasp.

    49. h6

    Black resigns, as the game is a forced win for white.


    computer analysis:

    Spoiler Alert, click show to read: 

    1. e4 e5 2. Nf3 b5?? (2... Nc6 3. Bb5) (2... b5 3. Bxb5 c6 4. Be2 Nf6 5. O-O Nxe4 6. Nxe5 d6 7. d3 Nxf2 8. Nxf7 Nxd1 9. Nxd8 Kxd8 10. Bxd1) 3. Bxb5 c6 4. Bc4?! (4. Be2 d5 5. Nxe5 dxe4 6. Bc4 Nh6 7. d4 Bd6) (4. Bc4 d5 5. exd5 cxd5 6. Bb5+ Bd7 7. Qe2 Bxb5 8. Qxb5+ Qd7) Ba6? (4... d5 5. exd5 cxd5 6. Bb5+ Bd7 7. Qe2 Bxb5 8. Qxb5+ Qd7 9. Nc3) (4... Ba6 5. Nxe5 Bxc4 6. Nxc4 d5 7. exd5 Qe7+ 8. Ne3 cxd5) 5. d3?! (5. Nxe5 Bxc4 6. Nxc4 d5 7. exd5 cxd5 8. Qe2+ Ne7 9. Ne5) (5. d3 Bxc4 6. dxc4 Nf6 7. O-O Bb4 8. Nxe5 Nxe4) Qa5+ 6. Nc3 Be7 7. O-O Bc5? (7... Bxc4 8. dxc4 Nf6 9. Qd2 Bb4 10. Qe3 O-O 11. Bd2) (7... Bc5 8. Nxe5 Bxc4 9. Nxc4 Qc7 10. d4 Be7 11. Be3) 8. Be3?? (8. Nxe5 Bxc4 9. Nxc4 Qc7 10. Qg4 Bd4 11. Bf4 Nh6) (8. Be3 Bxc4 9. dxc4 Bxe3 10. fxe3 Qc5 11. Qd3 Nf6) Bxe3 9. fxe3 Qb6? (9... Nf6 10. Bxa6 Nxa6 11. d4 Rb8 12. Nxe5 Rxb2) (9... Qb6 10. Nxe5 Qxe3+ 11. Kh1 Bxc4 12. Nxc4 Qc5 13. Qg4 g5) 10. Qc1?? (10. Bxf7+ Kxf7 11. Nxe5+ Ke7 12. Nf7 Qxb2 13. Qe1 Qxc2 14. Nxh8 Qxd3) (10. Qc1 Bxc4 11. dxc4 Qc5 12. Rd1 Na6 13. Qd2 Nf6) Nf6?? (10... Bxc4 11. dxc4 Qc5 12. Kh1 d6 13. Ng5 Nf6 14. Qd2) (10... Nf6 11. Nxe5 Qc7 12. Nxf7 O-O 13. Nh6+ Kh8 14. Ng4 Bxc4 15. Nxf6) 11. Nxe5 O-O 12. a4?? (12. Bxf7+ Kh8 13. Bb3 d5 14. exd5 Nbd7 15. Nxd7 Nxd7 16. d6) (12. a4 Qc7 13. Bxa6 Nxa6 14. d4 d6 15. Nd3 Rae8) Qb4? (12... Qc7 13. Bxa6 Nxa6 14. Rf5 d6 15. Nc4 Nc5 16. Rg5) (12... Qb4 13. Bxf7+ Kh8 14. Bb3 Qe7 15. Nf3 d6 16. Nd4 Ng4 17. Rxf8+ Qxf8) 13. Ra3? (13. Bxf7+ Kh8 14. Qe1 Qb6 15. Bb3 Qc5 16. Nf7+ Kg8 17. Nd6+ Kh8 18. Qg3) (13. Ra3 Qe7 14. Rf5 Bxc4 15. Nxc4 Na6 16. e5 Qe6) d6? (13... Qe7 14. Rf5 Bc8 15. Nf3 d6 16. Rf4 Be6 17. e5) (13... d6 14. Bxa6 Nxa6 15. Nxc6 Qc5 16. Ne7+ Kh8 17. Rf5 Qc7 18. Ncd5 Nxd5 19. Nxd5) 14. Rb3?! (14. Bxa6 Nxa6 15. Nxc6 Qc5 16. Ne7+ Kh8 17. Rf5 Qc7 18. Ncd5 Nxd5 19. Nxd5) (14. Rb3 Qa5 15. Bxa6 Qxa6 16. Nc4 Rd8 17. e5 dxe5 18. Nxe5) Qc5 15. d4?! (15. Bxa6 Nxa6 16. d4 Qa5 17. Nxc6 Qc7 18. e5 dxe5 19. Nxe5) (15. d4 Qa5 16. Rxb8 Raxb8 17. Nxc6 Qc7 18. Nxb8 Bxc4) Qxc4?? (15... Qa5 16. Bxa6 Qxa6 17. Nd3 Nbd7 18. Rf5 Qc8 19. Qd2) (15... Qxc4 16. Nxc4 Bxc4 17. Rxf6 gxf6 18. Rb7 Na6 19. Kh1) 16. Nxc4 Bxc4 17. Rxb8? (17. Rxf6 gxf6 18. Rb7 Re8 19. d5 a5 20. Kh1 Ra6) (17. Rxb8 Raxb8 18. Rf4 Rfe8 19. b3 Be6 20. Qd2 Bg4) Raxb8 18. Rd1?! (18. Rf4 Be6 19. b3 Bg4 20. Qd2 Rfe8 21. Qd3 a5) (18. Rd1 Rfe8 19. b3 Ba6 20. Kf2 Nxe4+ 21. Nxe4 Rxe4 22. Kf3) Ng4 19. b3 Be6 20. d5 cxd5 21. exd5 Bf5 22. e4 Bg6 23. h3 Rbc8 24. Qd2?! (24. Nb5 Bxe4 25. c4 Ne5 26. Nxd6 Nd3 27. Rxd3 Bxd3 28. Nxc8 Rxc8) (24. Qd2 Ne5 25. Qd4 f5 26. Nb5 Rxc2 27. Nxd6 Bh5) Ne5 25. Qd4 Rc7 26. Nb5 Rxc2 27. Nxd6 Nd7 28. g4? (28. Qxa7 Ne5 29. Qe3 Rb8 30. Nf5 Bxf5 31. exf5 f6) (28. g4 Nc5 29. a5 Nxb3 30. Qxa7 f6 31. Qb6 Nc5) f6? (28... Nc5 29. a5 Nxb3 30. Qxa7 Rc3 31. Qe7 Rxh3 32. a6) (28... f6 29. Qxa7 Ne5 30. Qe3 Rb8 31. Nf5 Bf7 32. g5) 29. Rd2? (29. Qxa7 Ne5 30. Qe3 Rb8 31. Nf5 Bf7 32. Nd4 Rb2) (29. Rd2 Rc1+ 30. Kg2 a5 31. Qb2 Rc7 32. Rc2 Rc5 33. Rxc5 Nxc5) Rc1+ 30. Kf2 Rfc8?? (30... Nc5 31. Qe3 Rd8 32. Nf5 Re8 33. Rd4 Rc2+ 34. Kg3 a5) (30... Rfc8 31. Nxc8 Rxc8 32. Qxa7 Nc5 33. Ke3 Bxe4 34. Qb6) 31. Nxc8 Rxc8 32. Ke3? (32. d6 a6 33. Qd5+ Kf8 34. Qb7 Rd8 35. Qxa6 Bxe4 36. Qc4) (32. Ke3 Ne5 33. d6 Bf7 34. d7 Rd8 35. Qxa7 Bxb3) Re8 33. h4?? (33. Qxa7 Rxe4+ 34. Kf2 Ne5 35. Qb8+ Kf7 36. Qc7+ Kg8 37. d6 Be8 38. a5) (33. h4 Rxe4+ 34. Qxe4 Bxe4 35. Kxe4 Nc5+ 36. Kf5 g6+ 37. Kf4 Nxb3 38. Re2) Rxe4+ 34. Qxe4 Bxe4 35. Kxe4 Kf7 36. Rc2 a5 37. Rc7 Ke7 38. Ra7 g6 39. Rxa5 h5 40. gxh5 gxh5 41. Ra7? (41. b4 Ne5 42. Ra7+ Nd7 43. Ra6 Kd8 44. Kf5 Kc7 45. Rc6+ Kb7) (41. Ra7 Kd6 42. b4 Nb8 43. Ra8 Nd7 44. Ra6+ Ke7 45. Re6+ Kf7) Kd6 42. Rxd7+? (42. b4 Nb8 43. Ra8 Nd7 44. Ra6+ Kc7 45. Rc6+ Kb7 46. Kf5 Nb6) (42. Rxd7+ Kxd7 43. a5 Kc7 44. a6 Kb6 45. d6 f5+ 46. Kxf5 Kc6) Kxd7 43. Kf5? (43. a5 Kd6 44. a6 Kc7 45. d6+ Kb6 46. a7 Kb7 47. a8=Q+ Kxa8) (43. Kf5 Kd6 44. Kxf6 Kc5 45. Ke6 Kb6 46. d6 Kc6) Kd6?? (43... Ke7 44. Kg6 f5 45. Kxh5 Kd6 46. Kg5 Ke5) (43... Kd6 44. Kxf6 Kc5 45. Kg6 Kb4 46. Kxh5 Kc5 47. Kg6 Kxd5) 44. Kxf6 Kxd5 45. Kg5 Kc5 46. Kxh5 Kb4 47. Kg5 Kxb3 48. h5 Kxa4 49. h6 (49. h6)
    Last edited by Askthepizzaguy; 10-26-2008 at 10:38.
    #Winstontoostrong
    #Montytoostronger

  7. #7
    Mercury Member Thermal's Avatar
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    Default Re: Gameroom Chess Tourney?

    i'd of gave a friendly match! before i knew you were good any beginners at chess that want to play come to me, im a very poor player lol

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