Results 1 to 30 of 37

Thread: Difficulty effects in battle?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Difficulty effects in battle?

    A question I've wondered about recently: You invade a province, and have more units than allowed on the battlefield. If you move the highest-starred general to the reinforcements section, what is the overall effect? Does the highest star general that starts on the battlefield count as the general for bonuses, etc, or would it still be the highest involved in the battle? Would this be a way to keep a poor command King from being the general in a fight?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  2. #2

    Default Re: Difficulty effects in battle?

    Quote Originally Posted by drone View Post
    A question I've wondered about recently: You invade a province, and have more units than allowed on the battlefield. If you move the highest-starred general to the reinforcements section, what is the overall effect? Does the highest star general that starts on the battlefield count as the general for bonuses, etc, or would it still be the highest involved in the battle? Would this be a way to keep a poor command King from being the general in a fight?
    As far as i know: no

    The game always selects the highest general available. You *can* of course substitute the default general unit in the pre-battle screen for a reinforcement unit, and I don't think that the default general than gets counted as the general for that specific battle.

  3. #3
    Member Member Knight of the Rose's Avatar
    Join Date
    Mar 2008
    Location
    In the land of the Roses
    Posts
    261

    Default Re: Difficulty effects in battle?

    You can see the effect by swapping say a 4-star general with a 1-star general. The valor marker on all units changes immediatly. I havn't checked if you can keep your king (and your army) out of harms way by doing so, but I would imagine it was possible.

    But again, sometimes the game has a difficulty finding the "real" general when assigning a victory.

    This needs testing IMHO

    /KotR

  4. #4
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Difficulty effects in battle?

    Quote Originally Posted by Knight of the Rose View Post
    You can see the effect by swapping say a 4-star general with a 1-star general. The valor marker on all units changes immediatly. I havn't checked if you can keep your king (and your army) out of harms way by doing so, but I would imagine it was possible.

    But again, sometimes the game has a difficulty finding the "real" general when assigning a victory.

    This needs testing IMHO

    /KotR
    This is one thing that really messes things up, the replacement will lead the battle but everything except death will transfer to the default general. And some negative v&v works thruogh even that (the not so bold line).

    Had a buggy general once (the former king of a died out faction that I inhierited the lands, but the faction had a civil war that ended up with only the general unit left).
    Bascially he was an immortal. He never comanded the battle himself (didn't show up on the battlefield), but he had a stand-in with the general bonues (aka high star general, ended up with 8-stars on def). But that stand-in could die in battle normally and things were normal, except that a new stand-in was chosen.
    But unlike his stand-ins he never saw battle (how do you engage with a unit that doesn't exist?) and started to be "not so bold". I don't think I tried this, but I'm pretty certain that he would get good runner if his stand-in ran though.

    Yep the game can be pretty wierd sometimes.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  5. #5

    Default Re: Difficulty effects in battle?

    Yes, this is a known issue. I've seen battles where vices were gained by more than one general, and where a prince gained the vices even though he wasn't leading the battle. There are also a few bugs that pop up when the king leads the battle.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  6. #6
    Cardinal Member Ironsword's Avatar
    Join Date
    Jan 2008
    Location
    London
    Posts
    141

    Default Re: Difficulty effects in battle?

    ^^ The one bug I usually get when my King leads the battle is 'You have lost.'

    Oh wait, that's just my bug from firing up a game at 2am when i'm tipsy.

  7. #7
    Member Member Knight of the Rose's Avatar
    Join Date
    Mar 2008
    Location
    In the land of the Roses
    Posts
    261

    Default Re: Difficulty effects in battle?

    Quote Originally Posted by Ironsword View Post
    ^^ The one bug I usually get when my King leads the battle is 'You have lost.'

    Oh wait, that's just my bug from firing up a game at 2am when i'm tipsy.
    I get a somewhat more sophisticated version of this, don't know why - but suddently the game charges my line of archers straight into the enemy, cavalry runs into the forrest, and when I *clearly* clicked on the halt button, the game routs my units. Not my fault.



    /KotR

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO