I'm not sure why EA keeps pushing this line (and I'm sure it's EA, not Maxis). Anyone with half a brain can do the math, it's not economically feasible to create a popular mainstream game where significant portions of the engine computations have to be done on company servers. The raw distributed computing power of thousands of gamers' PCs is much higher than what could be built and maintained by the developer/publisher at a profitable cost.
The game servers are there for the following reasons (in ascending order of importance to EA):
- Region multiplayer interactions
- Chat/comms between players and cheevos
- DRM (and judging by the above link, not very robust)
- the ability to push people to the next SimCity version in a few years, by shutting these servers down
And Diablo III was the best possible advertisement for Torchlight II.![]()
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