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  1. #1

    Default Specific units questions

    i was wondering if there was a place where there is info about specific units for MTW(vanilla).
    i did a search, and a link to atomic games was outdated(no longer there).

    i was just thinking about unit stats, and specifically if i should use woodsmen or UM?

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Specific units questions

    Quote Originally Posted by cambovenzi View Post
    i was wondering if there was a place where there is info about specific units for MTW(vanilla).
    i did a search, and a link to atomic games was outdated(no longer there).
    Yeah, unfortunately that link has apparently been out of commission for a while now. However, if you check out Frogbeastegg's Unit Guide, she does include the specific stats for just about every unit, along with the best way(s) to utilize them.


    Quote Originally Posted by cambovenzi View Post
    i was just thinking about unit stats, and specifically if i should use woodsmen or UM?
    Generally speaking, Woodsmen are a better value for your money.

    Woodsmen: Charge 8 Attack 1 Defence -1 Armour 2 Speed 6, 10, 11 Morale –2 Cost 75 Support cost 22

    Urban Militia: Charge 4 Attack 2 Defence -1 Armour 1 Speed 6, 10, 11 Morale 0 Cost 100 Support cost 30


    As you can see, Woodsmen have lower Attack and Morale, but better Armour and a much higher Charge. Both units have the same Defense rating, and both have armour-piercing weapons. Woodsmen have cheaper recruitment and support costs, however, which generally tips the balance in their favor.

    Of course, both units are still best used as flankers. Indeed, that's about the *only* thing they should be used for, unless they're fortunate enough to be facing peasants or vanilla spearmen (and even then caution is often advised).
    Last edited by Martok; 11-04-2008 at 09:01. Reason: can't spell
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  3. #3

    Default Re: Specific units questions

    IMHO UM are all round useless stopgap units whereas Woodsmen make very good AP flankers (like Ghazi). Just don't throw them into melee.

    Last edited by caravel; 11-02-2008 at 21:58.
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    Member Member Fagar's Avatar
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    Default Re: Specific units questions

    All the stats say Woodsmen are better and they certainly should be.
    I don't know why but I have always found that in the style I play UM serve me much better.

    I use both types to charge into flanks because neither are meant for frontal melee but then when they get tied up the UM hang around longer taking more losses before routing and therefore give my other troops time to come to assistance or to finish off the job they started the UM were supporting.

  5. #5

    Default Re: Specific units questions

    thanks for the responses and the link.

    yeah woodsmen are better flankers, and the charge is nice.
    but if i need troops to hold there, UM is the way to go.(better morale)
    i guess i already had a good idea, w/o remembering the exact stats.
    it will be useful to have the stats tho for future reference.

  6. #6
    Needs more flowers Moderator drone's Avatar
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    Default Re: Specific units questions

    https://forums.totalwar.org/wiki/index.php/MTW_VI_Units

    Overall, the MTW wiki is still a work in progress, but the units are finished.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

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