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Thread: What do we need to make E.B better?

  1. #61
    Prefect of Judea (former) Member Pontius Pilate's Avatar
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    Default Re: What do we need to make E.B better?

    Quote Originally Posted by Majd il-Romani View Post
    I like saba fine

    but to improve EB I REALLY want better-looking roman Cohortes. I mean, look at all the beautiful units Baktria and all the factions have, and the great looking units if the romans, and then you see the cohortes reformata and it just kinda gets ruined. I'm not saying theyre ugly, but the face definatley can be done better. Maybe some stubble or something on the face like the late Hastati, and coolus helmets. and foot dont take this the wrong way because I am in no way insulting the EB team. Bit of constructive criticism, is all

    (if there is a minimod like this, please tell me)

    yes I agree that the post-marian legionaries could be done in a different way and I also think that the imperial legionaries could use a little bit of resizing and skinning. but they aren't horrible and I still like them. also the faction as a whole is well done and complete, so I shouldn't be complaining about it.


    watch out about the constructive criticism thing, it is not very welcome by this forum or the EB team. that's why so many people get flamed for it.
    Last edited by Pontius Pilate; 11-22-2008 at 03:03.
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  2. #62
    EBII Mod Leader Member Foot's Avatar
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    Default Re: AW: Re: AW: What do we need to make E.B better?

    Quote Originally Posted by Pontius Pilate View Post
    well, what he said could have been directed at me, or to everyone. he made no clear satement as to who he was directing his responses to. so one can only assume the worst.
    Or one could assume the best. Its a matter of choice.

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  3. #63
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: What do we need to make E.B better?

    It just needs MTWII Kingdons engine!!!!!!
    I agree with you. I look forward to play Pergamon and with other German Factions if available in EB2.
    BTW, what is the hardcode for Kingdoms for faction numbers we can play; 10 more?



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  4. #64
    Member Member Hax's Avatar
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    Default Re: What do we need to make E.B better?

    BTW, what is the hardcode for Kingdoms for faction numbers we can play; 10 more?
    Yup, 10.
    This space intentionally left blank.

  5. #65

    Default Re: What do we need to make E.B better?

    I've been playing Eb since 7.03 or something and the only thing that can improve Eb is an Armenian voice mod, that's the only thing I can think of that's missing.

    ps, saba rules one of the more interesting factions to role-play and create awesome strategies
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  6. #66

    Default Re: What do we need to make E.B better?

    Quote Originally Posted by Aemilius Paulus View Post
    What people sot often do not understand is that there are priorities, hardcode limitations, impracticalities, and limits to how much work can be done on a single faction (i.e. Romani - everyone wants everything for their good ol' Romans).
    Slightly off-topic, but this bears mentionning: priorities! There are so many things that we could (eventually) do with the RTW engine to satisfy a solid 75% [1] of everyone who ever complained about or suggested even the slightest thing on these entire forums -- and by the time it would finally be ready for release, we'd be distributing it as a brain chip for your grandson's third-generation holo-neural interface.

    So the stonewalls some of you get for your "potentially reasonable" suggestions or assertions are often HR-related.

    Anyhow, enjoy EB1.2, and we'll get back to working on EBII

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  7. #67

    Default Re: What do we need to make E.B better?

    - Speed improved.

    - Larger map?
    Imagine the possibilities.
    A massive world map stretching from Ireland and Spain in the West to Japan and Korea in the East...
    I'd personally love to play a campaign as the Romans on that map from 117AD.
    Conquer the Kush and the Han. Show those barbarians why the West is best.
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  8. #68
    White Panther (Legalize Weed!) Member AlexanderSextus's Avatar
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    Default Re: What do we need to make E.B better?

    Yeah, make the units on the campaign map cover more ground in a turn. Caesar conquered Gaul a lot faster than it takes me to get from one city in gaul to the next.


    Romans fighting Han? wishful thinking. Not gonna happen until EB III. (on the Empire TW engine)
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  9. #69

    Default Re: What do we need to make E.B better?

    Quote Originally Posted by AlexanderSextus View Post
    Romans fighting Han? wishful thinking. Not gonna happen until EB III. (on the Empire TW engine)
    I have a long standing argument with a mate over which was better....
    Empire Total War will be absolutely ridiculous....
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  10. #70
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: What do we need to make E.B better?

    Quote Originally Posted by TruePraetorian View Post
    Uh, since we are talking about hordeing...did no one try my minimod for that? I made one about 3 months ago...
    Whoa, there's a working horde mod? I have to try this, but I'm so freaking busy right now

    Others have already justified the inclusion of Saba, so I'm not going to repeat their words. Not my favourite faction, but it's good that they're there. And yes, people have stood up for Saba before this thread, but I'm not going to look for specific posts.

    Senate missions are the last thing I'd like to see in EB, along with the Arcani, Yubsteb elephants and Screeching Women...
    A big THANKS to all Total War modders

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  11. #71
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: What do we need to make E.B better?

    Quote Originally Posted by IrishHitman View Post
    - Speed improved.

    - Larger map?
    Imagine the possibilities.
    A massive world map stretching from Ireland and Spain in the West to Japan and Korea in the East...
    I'd personally love to play a campaign as the Romans on that map from 117AD.
    Conquer the Kush and the Han. Show those barbarians why the West is best.
    Quote Originally Posted by AlexanderSextus View Post
    Yeah, make the units on the campaign map cover more ground in a turn. Caesar conquered Gaul a lot faster than it takes me to get from one city in gaul to the next.


    Romans fighting Han? wishful thinking. Not gonna happen until EB III. (on the Empire TW engine)
    Not going to happen even then. It's pretty much impossible in reality: apart from the geographic limitations to warmaking between them it's unlikely that two civilizations whose centres are so far apart could meaningfully interact, let alone throw armies at each other. Off course, adding the Han would mean sacrificing resources (unit, faction and province slots) that could be used on the western part of the world map. I really doubt the team is going to do that for a faction that historically had very little influence on the current campaign map.
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  12. #72
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: Re: AW: What do we need to make E.B better?

    Quote Originally Posted by Pontius Pilate View Post
    really, what you said has alot to do with this thread? It is obviously a bunch of spam. You go on to name like every Roman unit in the game and you mention LS, which is in no way related to this thread. Also, what you mentioned that is not related to this thread: Urban cohort, roman auxillary archers with LS(which wasn't even in Vanilla), Roma Victor multiple times, etc. I mean, come on, since when do people post 10 smilies in a single post???
    I didn't name every Roman unit in the game, I named Roman units that could be added to the game, if we were to sacrifice EB for lorica segmentata. There have been innumerable attempts to do so, and there is a submod that exactly does that, with some or even more of the units I mentioned. The vast majority of the improvements suggested in this thread would kill EB. People who wish so should better enjoy EB as it is or else play RTR or something like that.

    It was a sarcastic approach to the thread that you didn't understand. ROMA VICTOR was also being sarcastic, or ROMA VICTA could have been even more sarcastic, but nevermind, you won't understand, just don't worry any more. I just made fun.

  13. #73

    Default Re: What do we need to make E.B better?

    Quote Originally Posted by Ludens View Post
    Not going to happen even then. It's pretty much impossible in reality: apart from the geographic limitations to warmaking between them it's unlikely that two civilizations whose centres are so far apart could meaningfully interact, let alone throw armies at each other. Off course, adding the Han would mean sacrificing resources (unit, faction and province slots) that could be used on the western part of the world map. I really doubt the team is going to do that for a faction that historically had very little influence on the current campaign map.
    It was an idea for a Eurasian campaign map, not a European-dominated one.
    And the Kush provided a key cultural exchange between Rome and the Han Dynasty.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

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