These GW threads have a strange vibe of déjà vu...
Type /age, post a screenshot, and I'll tell you why you're bored with the game.Originally Posted by Productivity
And that's different from other action RPGS exactly how?(ie. the developer's view of a challenge is to just make everything have bigger numbers than you)
If anything, the skill system provides GW with far more monster variance and viable character builds than most other action RPGs.
As for PvP, sure Anet has made mistakes. It's not news. But what's important, there's still no better game in GW's specific market - if there is, I'd surely like to hear of it.
Regarding balancing, trying out different stuff, nerfing and buffing, and changing mechanics over the lifetime of a game is quite normal and arguably the best way to go about the process. It's how games evolve. And the information age has made this process a lot faster than it used to be; chess took literally centuries to reach the form it has now, so did go, so did football.
Also, the high-end PvP community pretty much universally agrees that the golden age of GW PvP (with the highest amount of competition and the most variety in teams and builds) began just before Factions release, certainly not at Prophecies start. A lesser golden age at top PvP happened some time after Nightfall release, after the worst NF skill imbalances had been fixed.
No matter how you slice it, the game has been hugely improved since Prophecies - it's vastly more accessible, grind is minimal, PvE and PvP characters are actually equal now, the automated tournament systems facilitate competition, balancing is done in a structured manner. The game's just getting old, so people are playing less.
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