I did not say otherwise. All I said was that a unit on huge cost twice the upkeep of a unit on normal size.
Seems we have a misunderstanding. When I said 'small scale' I wasn't talking about the number of men on the battlefield. I never was, see above. I was talking about the number of units sustainable by one faction at a given time. So let's say England can pay the the upkeep for 1000 fyrdmen, 600 archers and 240 hobilars. On normal size it would be able to field 10 units fyrd, 10 units archers and 8 hobilars. On huge it would be 5 fyrd, 5 archers and 4 hobilars. While in both campaigns that would be 1840 men, in one it would be 28 units, in the other 14. You still need to garrison your provinces somehow so that leaves less units for your field army.
Well, I do see number of units per battle as a factor. Tactically there is a big difference in commanding a 10 unit army vs. a 12 unit army and commanding a 16vs16 or even a multiple stack battle.
It may be some time ago but I've had a couple of huge setting games too. And from what I remember it took significantly longer (couple of decades) before the AI or myself were able to field a good 16 unit army (and garrison the realm properly) let alone fielding multiple stacks.
I couldn't agree with you more.
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