Wikipedia agrees with you on the base building. It also says that the main complaints are the small scale of the combat. That I can comment on at least. In the single player campaign, while you do manage a small number of units (max 4 units, with maximum manpower of 11 if you take the largest units), the combat is very fun. It is definitely designed towards small scale, fast paced tactical combat. Use of cover and special abilities is critical. If you simply do move-attacks like in other games, you will die quickly. DoW2 is all about keeping your units alive and in utilizing them as a group to accomplish limited goals, before pushing on to new ones.
In the SP campaign at least, the combat is also massive. Your fight against hordes of enemies, particularly when battling the Tyrannids, and it's not unusual to have to cut through literally hundreds of individual enemies before you complete a mission. This keeps the game interesting, as the sheer size of the enemy force and the power of the 'boss' creatures are such that a few mistakes here and there can result in a lost mission. (For the record, I am playing on Captain difficulty, which is one above the 'normal' setting.) As your units get more powerful through experience and 'loot', you can unleash some truly devastating moves, and it's very satisfying to unleash a well-coordinated assault on a large enemy force.
I can see how people who were looking for a larger scale version of DoW1 would be disappointed. This is not Starcraft, it is far more like Brothers in Arms than Company of Heroes. Your units are not disposable and they need to work together as a group to accomplish their goals. I can't fault Relic for this decision though. Starcraft 2 is also coming out this year, and it will likely dominate all other base-building games. DoW2 will probably be able to remain popular once that King of all RTS is out, simply because it's a different kind of gameplay.
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