Have one of the many versions of collectors edition. I would have preferred that there was one version not like thirty. I'm not sure if the MP map exists outside of Australian EB Collectors Edition... as I don't play MP.
The campaign is strong and the characters have persistent leveling up, which in IMDHO makes it a lot better then DOW1 where your units started out all over again (yes the commander could get loot, but it was far more limited and that was the only form of persistence).
Before playing online the game suggests playing against bots. In there you will find that there is no base building, hence one very valid tactic of turtling is gone. It does add momentum, which are special global abilities that you unlock as you destroy enemy units. In essence these games are focused on tactical skirmishes not IKEA base building. Makes for relatively short games.
Back to the campaign.
The campaign has a feel very similar to Total War. You have the strategic turn where unfortunately you get minimal choices of where to attack. I was hoping to see an entire world with garbled intelligence coming in. Not two at most provinces that need attention. It is very much a linear storyline... much like the first two sets of DOW1... something rectified with the Necrons.
As for the squad size... it is perfect for gameplay, makes the Space Marines very much like they are in the books, and makes each Sgt. and Commander valuable. Also for those who haven't tweaked yet, the entire team is the same size of a table top squad with IC attached. There are 10 Space Marines plus Force Commander (9 SMs if the Tactical marines are left out).
Very enjoyable, would be nicer to have a more open ended campaign. Some more persistent base building would be nice, as would semi-permanent destruction of buildings on the map.
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