Results 1 to 10 of 10

Thread: Ha armies vs the AI

  1. #1

    Default Ha armies vs the AI

    Does anyone notice that the AI has a hard time dealing with all-Horse archer armies? I've been running circles around egypt with a army of 1 general and 12 siver cheron-gold Vardariotai,I can pretty much out-manuever their forces on a regular basis and subject in to devastating mass arrow-fire,usually from the side or rear..

  2. #2
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Ha armies vs the AI

    Well, there is a whole thread dedicated for this, as well as a nice little replay battle showing it in the Guides section, the Hunters All Their Lives thread... The Crusades campaign is very easy as the Turks if you use HA armies & manually control the battles instead of auto-resolve.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  3. #3

    Default Re: Ha armies vs the AI

    HAs are even more cheat units than knights in M2TW - there is nothing stopping them.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Ha armies vs the AI

    The high chevroned archers have higher hit rates so kill significantly more. And see, you are exploiting the poor AI by using maneuver tactics instead of just sitting there running around in circles shooting arrows up in the air towards the enemy until your men run out.

  5. #5

    Default Re: Ha armies vs the AI

    If the AI was smart it would use foot archers, especially elite units against HA units but it isn't and doesn't.

    The best way to beat a HA unit is to get longer ranged missiles such as Longbow units or Byzantine Guard Archers. Put the archers on high ground and let the HA's come. You can drop three volleys on them before they can fire one in return because the high ground adds to the range advantage the foot units already have. The silly Cambarian circle is no help to the HA units if arrows fall short. If they charge they die. If they don't they run out of arrows and one or two units of sword/lance based light cavalry can clean them up. Even peasant archers on high ground can hold their own this way though they may need a couple of units with spears or pikes to protect them. Many of the elite archer units melee as well as horse archer units especially if they out number the HA units. Any elite archer unit just kills HA's

    Since I generally use auto-resolve I don't ever build and HA unit in a game. The only battles I fight are custom battles. I can build a predominately infantry army that the computer cannot generally beat in auto-resolve out of infantry that is cheaper to maintain and easier to use. That's not really saying much.
    Last edited by Gray Beard; 03-10-2009 at 03:16. Reason: missed word
    Gray Beard
    Byzantium, Forever and Ever

  6. #6
    Man behind the screen Member Empirate's Avatar
    Join Date
    Mar 2005
    Location
    Heidelberg, Germany
    Posts
    246

    Default Re: Ha armies vs the AI

    True, foot-based missiles beat mounted missiles hands down. If you're faced with many many horse archers, for example because you've become embroiled in the near east at some point, just bring lots of crossbowmen and enjoy the carnage.
    As others and myself have pointed out before, all you need to win against the Mongols is at least even terrain (just withdraw if the battle map favors the Mongols), a solid melee infantry core (coz the main danger in fighting the Mongols lies in their lancers and the ensuing morale problems), and many crossbowmen. The infantry is just there to withstand sudden charges and give your missiles an anchoring point. The actual killing is done by thousands of crossbow bolts, or bodkin arrows or whatever you have.
    This infantry+missile spam works well against many kinds of AI army, but is best if they rely on mounted missiles. You'll see the advantages of this vs. the Hungarians, Russians, and Byzantines to some degree, but against the Turks and Mongols, this is actually superior to any other force composition you might try - at least in my experience.
    Timurids are a bit more difficult due to their War Elephants and excellent hybrid infantry (Sabardar!). If you can pick your terrain, though, it'll be OK, too. It is possible to take out those Elephants with conventional missile fire. I've even found crossbow bolts to work better than ignited arrows due to armor piercing.

    Using these tactics, I'm actually glad when the AI brings lots of mounted archers: those are the least dangerous troops at its disposal!
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Ha armies vs the AI

    Yup, very well summarized

    Against elephants, ballistae or serpentines work wonders.
    Sabadar can be charged down using heavy cavalry.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  8. #8
    Member Lancome's Avatar
    Join Date
    May 2005
    Location
    Anywhere and everywhere *sigh* even NJ
    Posts
    118

    Default Re: Ha armies vs the AI

    Quote Originally Posted by FactionHeir View Post
    Yup, very well summarized

    Against elephants, ballistae or serpentines work wonders.
    Sabadar can be charged down using heavy cavalry.

    Ballistae could out range and elephant? I should so go try that. Now about the Mongols... yes, the Xbows(Pavise) could defeat the HA... but what kind of Infantry do you recommend? My Spearmen militia(heavyMail armor) didnt stand a chance against a lancer Charge.

  9. #9

    Default Re: Ha armies vs the AI

    I remember a Scythian campaign back on RTW where I recreated a Mongol army of HAs' and took europe by storm. Good times.

  10. #10
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Ha armies vs the AI

    They don't outrange them, but they are a certain 1 shot kill with flaming ammo.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO