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  1. #1

    Default Indestructible buildings in VI?

    Hi all,

    Main halls moderator & part time samurai, Lord Naga, revealed in another post that 2 buildings in MTW-VI apparently are “indestructible”, as in not ever razed when a province “changes management”. I thought this was fairly interesting and relatively unknown so my guess is that perhaps others as well might be interested in this little secret. This is enough for me to start a thread on the subject to straighten the whole thing out and as a bonus “spread the word” about it.

    Ok, one of these was the “forest clearing” building apparently - so far so good, but what about the other one? Which is it? Anybody?


    Indestructible buildings in VI:
    ---------------------------

    1. Land Forest clearing
    2. ???



    - Cheers
    ---------
    Drone, this is definitely something you should include in your MTW wiki-project
    if you ask me (that is if you have not already done so)....
    Last edited by Axalon; 03-21-2009 at 20:18. Reason: corrections...

  2. #2

    Default Re: Indestructible buildings in VI?

    Wasnt it that Furherbunker thing?

    j/k btw

    I knew that the Forest Clearing (thanks for correcting drone and raz) farming upgrade of VI is indestructible - VI had much more farming upgrades than the MTW campaign - and the initial ones took long to complete, so it made sense to have an indestructible one half way in order to have a saving bench mark for AI investments. It may have been also to show that once you claim land from the forest, the forest is unlikely to get it back (its an almost permanent action).

    Just hold on - Asai Nagamasa will come to the resque soon.
    Last edited by gollum; 03-11-2009 at 15:15.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

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  3. #3
    Needs more flowers Moderator drone's Avatar
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    Default Re: Indestructible buildings in VI?

    Quote Originally Posted by Axalon View Post
    Drone, this is definitely something you should include in your MTW wiki-project
    if you ask me (that is if you have not already done so)....
    The entry for the Forest Clearing does mention that it is indestructible. Not sure if there was another building with the same property.

    If the modding section of the wiki ever gets underway, it's definitely something that should be mentioned there as well as a useful workaround to a problem.
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  4. #4
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Indestructible buildings in VI?

    Forest Clearing is the indestructible one. Also, I always believed there was only ever one indestructible construct in VI (being Forest Clearing). Unfortunately, the indestructible trait is hardcoded and it's impossible to transfer it to other buildings - at i believe so.
    I haven't put all too much effort into testing it, one test i suppose could be swapping the same line and the same upgrade number in VI's build_prod.txt as the Forest Clearing building with a different building and see what happens.
    Last edited by Raz; 03-11-2009 at 12:37.
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  5. #5

    Default Re: Indestructible buildings in VI?

    I've only ever found one, but I've seen posts referring to another, several times now. Personally I think it's a myth and that the Forest Clearing is the only one.

    It is possible to use it as another building, but I am also wondering if it could also be used with upgrades and if so would this mean that the upgrades are also indestructible?
    Last edited by caravel; 03-11-2009 at 15:19.
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  6. #6

    Default Re: Indestructible buildings in VI?

    It starts sound like cryptonite-based cloned enemies of Superman.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: Indestructible buildings in VI?

    What exactly is hardcoded though? Is the building name hardcoded as indestructable.. or what?

    What I really think we need to know is if it's possible using this fact to somehow make the castle building in the main campaign indestructable. This would help AI teching a lot of the castle was never lost.

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