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Thread: Indestructible buildings in VI?

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  1. #13

    Default Re: Indestructible buildings in VI?

    Many thanks for the replies guys,

    I think that we can all assume that there only is one building with this attribute - forest clearing – as in indestructible. If there was another building someone would have probably pointed out which one it was by now. Anyhow, the fact of an indestructable building at all is remarkable and I'm certain that one could come up with some good and interesting uses with it - if needed sometime.

    On a general note, I also believe what Drone suggests and that it is the exact name/label of "Forest Clearing" that is the key here for the hardcoded attribute to kick in. My previous experiences with MTW supports that kind of thing. All hard-coded stuff is very specific and non-bendable on a general principle. You can at times fool the program of course but only so much. Sometimes you can apply all the right labels on some “file-X” or an entry within a file and still the game won’t have anything to do with it. It is hard-coded to act that way. I am fairly certain that it works the other way around as well - as in it must have a very specific label to function as desired within the game-program. It’s yet again hard-coded and designed to act that way. It isn’t much fun but that is how things usually are with MTW (especially so in plain MTW - the VI-version always have been a friendlier place to work in).

    So, thanks again all of you guys for sorting the whole thing out. I am sure that there was a lot of people other than just me that found all of this interesting.

    - Cheers
    Last edited by Axalon; 03-21-2009 at 09:50.

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