Page 3 of 3 FirstFirst 123
Results 61 to 87 of 87

Thread: Unit Info Card Mod

  1. #61
    Member Member Darth Revan's Avatar
    Join Date
    May 2009
    Location
    Gone fishing......(got eaten by a SHARK instead)....
    Posts
    65

    Default Re: Unit Info Card Mod

    Dude, does your mod works for Extended Alexander EB Modification (short :EAEM) ????
    or does it work only for Alexander engine ????

    I am asking this because EAEM has extra units than conventional EB with alex engine......I guess all the unit slots are occupied in EAEM.........
    Last edited by Darth Revan; 06-09-2009 at 07:12.

  2. #62
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    If there's new units then I'm afraid not. The mod only works for unmodified EB or EB mods which don't change units or unit stats.


  3. #63
    Member Member Darth Revan's Avatar
    Join Date
    May 2009
    Location
    Gone fishing......(got eaten by a SHARK instead)....
    Posts
    65

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    If there's new units then I'm afraid not. The mod only works for unmodified EB or EB mods which don't change units or unit stats.
    yep, I found that the hard way......exclusive units of EAEM showed some unlocalised unit thing in their unit card while the normal units worked fine......anyway to fix this ???

  4. #64
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Exclamation Re: Unit Info Card Mod

    Oh yeah, and the Rhodian Slingers seem to have incorrect range. Unless it was nerfed in 1.2
    Last edited by Aemilius Paulus; 06-09-2009 at 19:58.

  5. #65
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Quote Originally Posted by Darth Revan View Post
    yep, I found that the hard way......exclusive units of EAEM showed some unlocalised unit thing in their unit card while the normal units worked fine......anyway to fix this ???
    Not unless I decide to make a version for EAEM, which i won't be doing in the forseeable future as I'm slogging through the next version and I don't have alex.

    You could copy the descriptions for the new units on to the end of my my file so you won't get the unlocalised text thing but you won't see any extra info for those units.

    @AP The Rhodian slingers range was nerfed in 1.2 its down to 195m where before it was around 210m.


  6. #66

    Default Re: Unit Info Card Mod

    I installed EB for BI and now the unit ranges and ammo are not appearing anymore. I don't want to replace the file because I don't know if it was changed in the EB for Bi installation so I don't want to mess it all up.

  7. #67
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Sorry can't really help you there.

    All i can suggest is to make a copy of the current export_unit.txt file and then try replacing it with my one, if it messes up the game you can always use the copy to fix it.


  8. #68

    Default Re: Unit Info Card Mod

    Well I replaced the file and haven't run into any problems yet other than the ranges are still not coming up :( "hardy" and "elite" and the other stats are here though.
    If it makes any difference I forgot to mention that I installed the 1.2 mod pack along with upgrading to BI.

    Any ideas.. this mod is ridiculously useful and would be especially useful since I'm doing a saka campaign and much of my army is based on archer

  9. #69
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    When you open up the export_unit.txt in your EB/data/text folder are the range values in the file or are they missing?


  10. #70

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    When you open up the export_unit.txt in your EB/data/text folder are the range values in the file or are they missing?
    Hmm. No they are not there.
    I am positive that I replaced it with the file you made though. Is it possible that the game notices something doesn't add up and reverts back to the original file by itself?
    If not, I guess there's a chance that I made an error while setting it up. I'll re-DL and try putting it back and see how that goes.

    Edit- I've found the problem and it was all my fault. For whatever reason I replaced the export_units file in the RTW folder, not the EB folder. Just a careless mistake I guess but I must admit I surprised myself being able to do something so stupid. I loaded up the game and rage values are appearing. Hopefully I won't run into any problems later. Glad to have the range values back!
    Last edited by Fierro; 06-30-2009 at 15:05.

  11. #71
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Don't worry it happens to the best of us, glad to hear your problem is solved


  12. #72

    Default Re: Unit Info Card Mod

    Downloadlink is down, can anybody re-upload it? (if it works for rtw.exe yet)
    Last edited by Skoran; 07-02-2009 at 20:16.

  13. #73
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    New link put up.


  14. #74

    Default Re: Unit Info Card Mod

    I downloaded it and put it into my EB/Data/text folder

    But now instead of a description it says: Undefined placement text.
    I use rtw.exe

    Edit: When I look at the filefront link it says the document should be 1.89 mb, when I download it its only 1.3mb. Maybe something went wrong when uploading it?
    I tried download it 3 times, its always 1.3mb.
    Last edited by Skoran; 07-04-2009 at 15:02.

  15. #75
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Seems filefront replaced my file with a completely different one of the same name, put a new link up which should work.


  16. #76

    Default Re: Unit Info Card Mod

    It works now, thx man, amazing mod :)

  17. #77

    Default Re: Unit Info Card Mod

    Any news about the next version, bobbin?

  18. #78
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Haven't done much work on it due to the sunny days and being away on holiday but i'll give you a little example of what you'll see in the next version.

    As you can see there a bit more info like lethality, morale, attack value of secondary weapon and attributes. Also bear in mind that some of these values will change with blacksmith upgrades and experience (attack values and i think morale) which is impossible to show using descriptions.

    Right now I've just finshed the Celtic units and about to start on the Dacian ones.
    Last edited by bobbin; 09-22-2009 at 14:40.


  19. #79
    Member Member Poppis's Avatar
    Join Date
    Sep 2008
    Location
    Finland
    Posts
    51

    Default Re: Unit Info Card Mod

    Just installed this mod for my ongoing Romani campaign. I've always been annoyed that the missile ranges didn't show in-game. Will look forward for any new updates.

    Edit: One thing that would be nice to see is whether the unit has AP weapons or not. Thats probably the next most annoying thing after range that doesn't show in the vanilla game.
    Last edited by Poppis; 09-23-2009 at 16:24.

  20. #80

    Default Re: Unit Info Card Mod

    Great mod btw.

  21. #81

    Default Re: Unit Info Card Mod

    great mod. I absolutely love it. Is there any news on the new version talked about so much?

  22. #82
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Sorry I never got round to finishing it and now that i'm doing EB2 my time is spent elsewhere, I could post up what I did so far if you like.


  23. #83

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Sorry I never got round to finishing it and now that i'm doing EB2 my time is spent elsewhere, I could post up what I did so far if you like.
    About that...say I install v0.2 of this mod, yeah...and tomorrow you come out with v0.3. By overwriting old version with new version, will my game still be fine or is this one of those cases where game is no longer save game compatible? Thank you.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  24. #84

    Default Re: Unit Info Card Mod

    question:
    if I edit/change some values in the EDU file, it will appear on the info card? ex i change range from 187 to 200 meters...
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  25. #85
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: Unit Info Card Mod

    Quote Originally Posted by belliger View Post
    question:
    if I edit/change some values in the EDU file, it will appear on the info card? ex i change range from 187 to 200 meters...
    No, that's independent text. You would have to alter it yourself.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  26. #86

    Default Re: Unit Info Card Mod

    thanks fopr the quick answer
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  27. #87

    Default Re: Unit Info Card Mod

    Jirsys, does the Unit Info Card Mod work with your Mega Mod Pack?

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO