Page 24 of 32 FirstFirst ... 14202122232425262728 ... LastLast
Results 691 to 720 of 954

Thread: The Daily Update at the Com

  1. #691
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: The Daily Update at the Com

    Quote Originally Posted by antisocialmunky View Post
    The simpliest way of fixing that is to take Z sized set of the best options at every step so instead of a list, you generate a tree. After Y steps, you select the single path in the tree that results in the highest reward score. So once you adjust the AI to look at a set of decisions, it gets more intellegent. This is why Chess AIs take forever. They are analyzing all possible good moves.
    "Everytime I click end turn, it takes hours to finish, Buhuhuhuhu!!!"

    In a TW game there are even more options to consider than in chess unless you make them rather abstract in which case you'd arrive for example at the prestige ratings, which reflect a faction strength somewhat well, irf the AI sees that the enemy has twice the army prestige, maybe it should look for a reliable ally before attacking, etc. You get some kind of relatively simple tree using things that are already there.
    One thing that would really help though is a "my armies are crushed maybe I should offer money for a peace deal" consideration. Wars should be relatively quick and bloody, not always the drawn out back and forth (or just a never ending forth in some cases) that they currently are because the AI hardly ever accepts or offers a peace deal. People who do like the current wars can just deny the peace deals, no problem whatsoever.


    "Topic is tired and needs a nap." - Tosa Inu

  2. #692
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: The Daily Update at the Com

    It would take as long as pathing for one unit as they do it now.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #693

    Default Re: The Daily Update at the Com

    I have to say, I haven't really played ETW is a while. Dawn of Discovery has been drawing most of my attention lately. But I think the primary reason I stopped playing ETW was the diplomacy. I don't like the "me vs. everyone" situation that arrises with the irrational diplomatic AI. I don't want to conquer the world. As GB, I want to rule the seas, keep the French bottled up on the Continent, fight pirates in the Carribean, fight frontier wars vs. natives in America, control many trade nodes, and begin to colonize India.

    If I take Flanders, the dinky little German states should not declare war on me. I could destroy them in a single move, which is why it's stupid for them to declare war on me, and I don't want to garrison lots of little city states in Europe, which is why I won't declare war on them.

    I want a logical diplomatic AI that only declares war if it thinks it has a real chance of winning. Once a nation is at war, I want the CAI to act aggresively to execute that war, achieve its war aims, and if it's successful (or tragically unsuccessful), it should sue for peace. What I don't want is a diplomatic AI that's more aggressive than the CAI. I also don't want a stupid DAI that basically makes suicidal decisions.

    When the diplomatic AI acts rationally and with some thought to historic relations between nations, it feels more rational and realistic, which helps with immersion and significantly increases my enjoyment of the game. When it acts stupidly, I see through the facade, the immersion is gone, and it's apparent that it's just me vs. a single (yet multi-faced) AI that just wants to crush me.
    Fac et Spera

  4. #694
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Re: The Daily Update at the Com

    Hi guys,

    We have stopped the "Backstabber" and "Dishonouring Treaties" diplomatic factors being applied when joining an ally in war. We have also checked in the first pass of diplomacy improvements. This consists of updating some of the diplomacy calculations to use new functionality that has been added to the AI since release and tweaking some of the factors. In addition, we have made changes to increase AI counter offers.

    Thanks,

    Mark O'Connell
    (aka SenseiTW)

  5. #695
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: The Daily Update at the Com

    WOW!

    I hope this is the end of the Black Knight suicide factions!

    Maybe we won’t be at war for the whole game and some factions may even except peace!


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  6. #696
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Fisherking View Post
    WOW!

    I hope this is the end of the Black Knight suicide factions!

    Maybe we won’t be at war for the whole game and some factions may even except peace!
    Well, I think in TW series being at war is the point. The problem was that many of the wars were meaningless and random.
    Last edited by Slaists; 07-20-2009 at 18:59.

  7. #697
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: The Daily Update at the Com

    finally!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  8. #698
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The Daily Update at the Com

    Let's not get too hasty with these exclamations, for all you know it might not work with player-AI diplomacy but only with AI-AI diplomacy. Nothing said about the AI still prioritizing and going out of its way annoying the player above all else.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #699
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: The Daily Update at the Com

    They also increased the amount of counter offers for one of the previous patches but I'm not really getting any in 1.3.
    I'm curious nd waiting for the patch to arrive before I'm going to celebrate anything though I must say I really hope they're going to work this out and make it fun.


    "Topic is tired and needs a nap." - Tosa Inu

  10. #700
    Member Member Zenicetus's Avatar
    Join Date
    Jul 2005
    Location
    On a ship, in a storm
    Posts
    906

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Slaists View Post
    Well, I think in TW series being at war is the point. The problem was that many of the wars were meaningless and random.
    Right, the game is based on territorial expansion through warfare, but the player should get the chance to work the diplomatic angle while scheming for expansion, and make his/her own declaration of war once in a while... instead of being constantly on the defensive, or goaded into steamrolling the map. It's supposed to be a strategy game, not a Zombie survivalist game.

    SenseiTW's post sound promising as an improvement to alliances (right now I'm just avoiding all alliances due to the problems they generate). But there are deeper issues involving a factions ability to back up a declaration of war with an actual threat. I hope they're looking into that too. No faction should declare war unless it's serious about it, and can back it up with a strong enough economy and military. This is one reason the warfare in a game like GalCiv2 never seems illogical.... there is a threshold of military power (judged against the power of all other factions) required before a faction decides it can pursue military conquest.

    P.S. I'm wondering if part of the problem isn't the fairly short time span in the game, compared to the last two TW games. Are we getting so many illogical and badly-supported DOW's simply because the clock is ticking, and all the factions only have 100 years or so to achieve their programmed goals? In a game like GalCiv, there is no time limit and games can run for a very long time on the largest maps. Without time pressure, the ebb and flow of warfare seems much more natural. If this is part of the problem, then maybe each faction could be told, essentially, "look... you only get to initiate a major war 3 times during this campaign, so you'd better be serious!"
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  11. #701
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Zenicetus View Post
    P.S. I'm wondering if part of the problem isn't the fairly short time span in the game, compared to the last two TW games. Are we getting so many illogical and badly-supported DOW's simply because the clock is ticking, and all the factions only have 100 years or so to achieve their programmed goals? In a game like GalCiv, there is no time limit and games can run for a very long time on the largest maps. Without time pressure, the ebb and flow of warfare seems much more natural. If this is part of the problem, then maybe each faction could be told, essentially, "look... you only get to initiate a major war 3 times during this campaign, so you'd better be serious!"
    I agree with that notion. 4 turns per year probably would be much better with all research/build times adjusted accordingly.

  12. #702
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Zenicetus View Post
    P.S. I'm wondering if part of the problem isn't the fairly short time span in the game, compared to the last two TW games. Are we getting so many illogical and badly-supported DOW's simply because the clock is ticking, and all the factions only have 100 years or so to achieve their programmed goals? In a game like GalCiv, there is no time limit and games can run for a very long time on the largest maps. Without time pressure, the ebb and flow of warfare seems much more natural. If this is part of the problem, then maybe each faction could be told, essentially, "look... you only get to initiate a major war 3 times during this campaign, so you'd better be serious!"
    That is exactly the problem. The time limit on Medieval 2 was also ridiculous. They made it two years per turn (despite Generals still aging only six months) because they didn't think most people would play as long as it would take to get to gunpowder and the New World. While this may be true, it's also stupid. If the issue is that they want to appeal to casual gamers who won't want a truly epic game, then why not simply let the player choose whether to start in different eras of the Medieval period like they did in the first Medieval? Then the casual gamers could have their gunpowder spectacles as soon as possible and the rest of us can have our truly epic nine hundred turn games. I won't play Medieval 2 on anything other than a 0.5 timescale now. Nothing else makes sense. The point is, I understand that CA want to appeal to more than just the hardcore, but customisation is the answer. Let us choose the kind of experience we want to have whether it's in terms of victory conditions or possible game length.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  13. #703
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    personal customisation for many different tastes, IS THE DIFFERENCE BETWEEN AN ordinary game AND A GREAT GAME!

    Civ 4 gives you sooo many options before starting a game it makes you drool, Gal Civ 2 lets you design your own ships, random events that shake up the universe of the game, choices choices and choices and default choices for those that don't want to choose makes the difference, what raises the bar, the definition of an EPIC GAME.
    Last edited by Durallan; 07-21-2009 at 04:55.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  14. #704
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: The Daily Update at the Com

    GalCiv2 for me was jus another expandorama focussed 4X. If you truly want an fun 4x not much beats the good old MOO2.

    Civ4 also has endless replayability and distinct AI personalities(which really made that game stand out. *Mansa Musa you friggin tech whore, oh how many times I've stomped on your Spaceship building butt with modern armor*).
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  15. #705
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    well I have to say that I really enjoyed my games of GC2, but don't misunderstand me some of the old games are great even with dated graphics, what they couldn't do with grahpics they had to make up for with an exciting and engaging and immersive game.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  16. #706
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Durallan View Post
    well I have to say that I really enjoyed my games of GC2, but don't misunderstand me some of the old games are great even with dated graphics, what they couldn't do with grahpics they had to make up for with an exciting and engaging and immersive game.
    Amen!

  17. #707
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: The Daily Update at the Com

    Yeah, old games FTW. Moo2 was a wonderful game and so was TA. STW is still probably the most immersive TW.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  18. #708
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: The Daily Update at the Com

    Best 4x games ever IMO : Moo1, MoM, SMAC.

    Is that too many acronyms for one sentence?

  19. #709
    Member Member Mumu Champion Prodigal's Avatar
    Join Date
    Oct 2002
    Location
    UK
    Posts
    578

    Default Re: The Daily Update at the Com

    Quote Originally Posted by TB666 View Post
    new functionality that has been added to the AI since release
    Hands up if anyone thinks the new functionality may be the ability for factions to sign peace treaties

  20. #710
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    *hand goes up* hehehe, and yes that is too many acronyms for one sentence, please explain!
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  21. #711
    Member Member Elmar Bijlsma's Avatar
    Join Date
    Sep 2004
    Location
    The Netherlands
    Posts
    236

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Durallan View Post
    *hand goes up* hehehe, and yes that is too many acronyms for one sentence, please explain!
    Master of Orion, Masters of Magic and Sid Meyer's Alpha Centauri.
    If you haven't played at least two of these, you are not a strategy game player. Also a must try: Dominions.
    Last edited by Elmar Bijlsma; 07-21-2009 at 21:53.

  22. #712
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Elmar Bijlsma View Post
    Master of Orion, Masters of Magic and Sid Meyer's Alpha Centauri.
    If you haven't played at least two of these, you are not a strategy game player. Also a must try: Dominions.
    I haven't played any
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  23. #713
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: The Daily Update at the Com

    Master of Orion, Masters of Magic and Sid Meyer's Alpha Centauri.
    If you haven't played at least two of these, you are not a strategy game player. Also a must try: Dominions.
    Your forgot HoMM3, noob.
    Last edited by antisocialmunky; 07-22-2009 at 02:26.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  24. #714

    Default Re: The Daily Update at the Com

    please tell me that in the next update they are going to fix some of the diplomacy values. I remember they were going to tweak it a little, but I had a revolution as spain to go to a republic, and guess what? -140 relations with EVERY nation. Even France, my good buddy ever since the start of the campaign 5 years prior, hates my guts. Even new spain hates me. I have had my first game-breaking moment and have quit in disgust.

  25. #715
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    I do have very high hopes on this next patch aswell, getting to be 4 or 5 months now since release, for me this diplomacy patch will be make or break. third time lucky I hope, its possible that the baackstabbing penalties that were given as a result of helping allies may be why the AI was being so stupid I'm not sure, but the fact that no AI nation ever declares peace is another problem as well and if the Black knight AI (it should declare war when it has a great chance of winning and prepare for counter attacks) and the AI will declare peace with other factions, that will get rid of most of the complaints, till then, whhyyyy areee weee waiiitinng! lol
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  26. #716
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The Daily Update at the Com

    Quote Originally Posted by peacemaker View Post
    please tell me that in the next update they are going to fix some of the diplomacy values. I remember they were going to tweak it a little, but I had a revolution as spain to go to a republic, and guess what? -140 relations with EVERY nation. Even France, my good buddy ever since the start of the campaign 5 years prior, hates my guts. Even new spain hates me. I have had my first game-breaking moment and have quit in disgust.
    End turn and it will fix itself. Its related to Carlos values not updating.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  27. #717
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    I'm just wondering if the more expensive state gifts are broken, because if you gift a nation fine china, you will see a +100 in relations that turn or next, but I don't believe I've ever seen a benefit shown from the horse or the jewelery, which I'm guessing should probably give +200 and +300 relations, what makes sense to me anyway, that way when relations get really bad with an AI you can make it up although by the end of the game the cost of the gifts should probably increase, unless the AI is going to get harder which means that it won't be so easy to make money, I don't know! lol
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  28. #718
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The Daily Update at the Com

    Yeah, its strange that all the gifts give +100, making the higher ones useless.

    But then again, the AI doesn't seem to give a damn about relations anyway if you are a human player as well all well know.

    Its also interesting that if you gift them 10000 (in cash) which they can actually use, you get maybe 3 relationship points, while if you gift them the 10000 in items they can't put to any use, you get 100.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  29. #719
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: The Daily Update at the Com

    truth be told I find the +100 rep helps alot in trade agreements, proctectorate agreements and alliances, but I haven't really found it helping peace treaties, but by that time I've normally taken a territory so that doesn't help and because of the black knight AI I just don't bother giving any territory back
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  30. #720
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: The Daily Update at the Com

    Quote Originally Posted by Durallan View Post
    truth be told I find the +100 rep helps alot in trade agreements, proctectorate agreements and alliances, but I haven't really found it helping peace treaties, but by that time I've normally taken a territory so that doesn't help and because of the black knight AI I just don't bother giving any territory back
    Weird. I have not really encountered this extreme difficulty in making peace with the AI and I am playing on VH campaign difficulty. For example, playing as Prussia, I was at war with 7 factions at the same time, but I was actually fighting only two of them. For the heck of it, I offered the other five trade rights + peace (no cash, no land). All accepted...

    Sure, there is a faction here and there, that's just stubborn to death. But that's alright.
    Last edited by Slaists; 07-22-2009 at 14:30.

Page 24 of 32 FirstFirst ... 14202122232425262728 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO